Replay-derived match flow, timings, and composition.

Advanced match analysis

Bob Gymlan vs Caspel

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
6731
Duration
16:52
Patch
19.17020
Played
· 20 hours ago
Alfheim map preview
MapAlfheim
Defeated
Bob Gymlan Loki · Elo 1334 -16
16:52 Match length
Winner
Caspel Quetzalcoatl · Elo 1373 +16
44.4% win probability Pre-match · Caspel favored win probability 55.6%
Key momentsIn match order
First pressure
1:50 Bob Gymlan Hersir trained
Fastest Classical
4:10* Bob Gymlan Heimdall · estimated
Market timing
10:33 Caspel Market
Armory timing
11:51 Caspel Armory
Fastest Heroic
13:18* Caspel Coyolxauhqui · estimated

Bob Gymlan

Loki · Blue
Loss 1334 -16
EAPM
41.4
Favorite unit
Berserk
43 fielded
Largest army
119
First expansion
—
Age path
HeimdallClassical · Est. start 3:10
BragiHeroic · Est. start 14:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling10 wall build events
Large army production119 military units
No post-game awards

Caspel

Quetzalcoatl · Red
Win 1373 +16
EAPM
65.1
Favorite unit
Warrior Priest
27 fielded
Largest army
101
First expansion
—
Age path
PatecatlClassical · Est. start 3:40
CoyolxauhquiHeroic · Est. start 12:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy200 total resource volume
Large army production101 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

Bob Gymlan

Bought

No buys

Sold

No sells

Total player market volume0

Caspel

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bob Gymlan

Army · 119

Units

Berserk43
Throwing Axeman41
Hersir13
Raiding Cavalry12
Einheri6
Godi4
Buildings 8 types
House18
Wall10
Farm5
Longhouse4
Great Hall3
Ox Cart Building3
Armory1
Temple1
God powers 2 invoked
Flaming Weapons1
Spy1

Caspel

Army · 101

Units

Warrior Priest27
Tequihua Archer21
Tlamanih Spearman21
Shorn One18
Otontin9
Tzitzimitl5
Buildings 8 types
House11
Farm9
Calpulli8
War Hut2
Armory1
Great Temple1
Market1
Temple1
God powers 3 invoked
Agave Bloom1
Starfall1
Tailwind1