Advanced match analysis
Test1 vs The_Player
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 28117
- Duration
- 14:17
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
Test1
Tsukuyomi · Elo 457 -17
14:17
Match length
Winner
The_Player
Loki · Elo 460 +17
49.6% win probability
Pre-match · The_Player favored
win probability 50.4%
Key momentsIn match order
Test1
Tsukuyomi · Green- EAPM
- 10.2
- Favorite unit
- Naginata Rider 3 fielded
- Largest army
- 6
- First expansion
- 7:16
Age path
Ame No UzumeClassical · Research start 5:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy2,200 total resource volume
No post-game awards
The_Player
Loki · Red- EAPM
- 16.5
- Favorite unit
- Hersir 18 fielded
- Largest army
- 27
- First expansion
- —
Age path
HeimdallClassical · Est. start 5:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,200 total volume›
Test1
Bought
Sold
Total player market volume2,200
The_Player
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.