Replay-derived match flow, timings, and composition.

Advanced match analysis

Ponito vs LokiYan

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
17166
Duration
21:58
Patch
19.17020
Played
· 20 hours ago
Marsh map preview
MapMarsh
Defeated
Ponito Isis · Elo 1127 -13
21:58 Match length
Winner
LokiYan Odin · Elo 1224 +13
36.4% win probability Pre-match · LokiYan favored win probability 63.6%
Key momentsIn match order
First pressure
3:21 LokiYan Hersir trained
Fastest Classical
3:53* Ponito Anubis · estimated
First extra TC
5:09 Ponito Town Center
Armory timing
6:31 LokiYan Armory
Fastest Heroic
10:58* LokiYan Skadi · estimated
Fortress timing
14:16 LokiYan Hill Fort
Market timing
18:19 LokiYan Market
Fastest Mythic
18:44* LokiYan Baldr · estimated

Ponito

Isis · Blue
Loss 1127 -13
EAPM
83.7
Favorite unit
Spearman
19 fielded
Largest army
25
First expansion
5:09
Age path
AnubisClassical · Est. start 2:53
SobekHeroic · Est. start 11:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling19 wall build events
No post-game awards

LokiYan

Odin · Grey
Win 1224 +13
EAPM
32.4
Favorite unit
Jarl
25 fielded
Largest army
155
First expansion
9:54
Age path
FreyjaClassical · Est. start 3:45
SkadiHeroic · Est. start 9:43
BaldrMythic · Est. start 16:44
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy1,300 total resource volume
Large army production155 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Ponito

Bought

No buys

Sold

No sells

Total player market volume0

LokiYan

Bought

Wood600

Sold

Food500
Wood200
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ponito

Army · 25

Units

Spearman19
Anubite3
Chariot Archer3
Buildings 16 types
Farm22
Wall19
House18
Obelisk11
Granary9
Mining Camp8
Barracks7
Market4
Migdol Stronghold4
Lumber Camp2
Monument To Villagers2
Siege Works2
Temple2
Armory1
Monument To Soldiers1
Town Center1
God powers 5 invoked
Plague Of Serpents2
Prosperity2
Locust Swarm1

LokiYan

Army · 155

Units

Jarl25
Throwing Axeman25
Huskarl19
Berserk16
Hersir16
Raiding Cavalry15
Valkyrie12
Godi11
Hirdman9
Frost Giant3
Portable Ram3
Ballista1
Buildings 11 types
House17
Wall14
Farm7
Ox Cart Building5
Great Hall3
Longhouse2
Town Center2
Armory1
Hill Fort1
Market1
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1