Replay-derived match flow, timings, and composition.

Advanced match analysis

Very Old + IamArash vs trinsbro + Snowflakes

Queue
Ranked 2v2 Supremacy
Map
Oasis
Map Seed
3592
Duration
16:04
Patch
19.17020
Played
· 20 hours ago
Oasis map preview
MapOasis
Victory Team Elo 1347
Very Old Hades · Elo 1244 +15
IamArash Hades · Elo 1450 +6
16:04 Match length
Defeat Team Elo 1192
trinsbro Gaia · Elo 1231 -12
Snowflakes Set · Elo 1154 -9
70.9% win probability Pre-match · Very Old + IamArash favored win probability 29.1%
Key momentsIn match order
Fastest Classical
4:23* IamArash Athena · estimated
First extra TC
4:42 IamArash Town Center
First pressure
6:04 IamArash Archery Range
Armory timing
6:23 Snowflakes Armory
Fastest Heroic
10:03* trinsbro Theia · estimated
Market timing
10:06 IamArash Market
Fortress timing
11:16 trinsbro Palace

Very Old

Hades · Blue · Team 1
Win 1244 +15
EAPM
45.6
Favorite unit
Toxotes
19 fielded
Largest army
50
First expansion
5:14
Age path
AresClassical · Research start 3:39
ApolloHeroic · Research start 10:28
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

trinsbro

Gaia · Mint · Team 2
Loss 1231 -12
EAPM
27.9
Favorite unit
Contarius
22 fielded
Largest army
70
First expansion
4:58
Age path
OceanusClassical · Research start 3:33
TheiaHeroic · Research start 8:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

IamArash

Hades · Grey · Team 1
Win 1450 +6
EAPM
42.3
Favorite unit
Toxotes
34 fielded
Largest army
88
First expansion
4:42
Age path
AthenaClassical · Research start 3:23
ApolloHeroic · Est. start 11:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Market economy100 total resource volume
Large army production88 military units
No post-game awards

Snowflakes

Set · Green · Team 2
Loss 1154 -9
EAPM
46.6
Favorite unit
Anubite
1 fielded
Largest army
1
First expansion
6:21
Age path
AnubisClassical · Est. start 4:38
SekhmetHeroic · Est. start 12:41
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

Very Old

Bought

No buys

Sold

No sells

Total player market volume0

trinsbro

Bought

No buys

Sold

No sells

Total player market volume0

IamArash

Bought

Food100

Sold

No sells

Total player market volume100

Snowflakes

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Very Old

Army · 50

Units

Toxotes19
Hoplite17
Cyclops5
Hypaspist5
Achilles2
Ajax1
Chiron1
Buildings 10 types
Farm24
House17
Storehouse8
Archery Range4
Granary4
Military Academy4
Town Center2
Armory1
Fortress1
Temple1
God powers 2 invoked
Pestilence1
Sentinel1

trinsbro

Army · 70

Units

Contarius22
Arcus17
Turma15
Destroyer5
Stymphalian Bird4
Murmillo3
Caladria2
Oracle2
Buildings 9 types
Farm14
Manor11
Military Barracks9
Counter Barracks3
Palace2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 6 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2

IamArash

Army · 88

Units

Toxotes34
Hoplite24
Hypaspist21
Peltast4
Ajax3
Achilles1
Chiron1
Buildings 12 types
Farm34
House16
Wall12
Granary7
Storehouse7
Archery Range2
Military Academy2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1

Snowflakes

Army · 1

Units

Anubite1
Buildings 14 types
House18
Mining Camp10
Armory9
Lumber Camp6
Granary5
Wall5
Migdol Stronghold3
Market2
Town Center2
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Plague Of Serpents2
Citadel1