Advanced match analysis
Very Old + IamArash vs trinsbro + Snowflakes
- Queue
- Ranked 2v2 Supremacy
- Map
- Oasis
- Map Seed
- 3592
- Duration
- 16:04
- Patch
- 19.17020
- Played
- · 20 hours ago
Victory
Team Elo 1347
Very Old
Hades · Elo 1244 +15
IamArash
Hades · Elo 1450 +6
16:04
Match length
Defeat
Team Elo 1192
trinsbro
Gaia · Elo 1231 -12
Snowflakes
Set · Elo 1154 -9
70.9% win probability
Pre-match · Very Old + IamArash favored
win probability 29.1%
Key momentsIn match order
Very Old
Hades · Blue · Team 1- EAPM
- 45.6
- Favorite unit
- Toxotes 19 fielded
- Largest army
- 50
- First expansion
- 5:14
Age path
AresClassical · Research start 3:39
ApolloHeroic · Research start 10:28
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
trinsbro
Gaia · Mint · Team 2- EAPM
- 27.9
- Favorite unit
- Contarius 22 fielded
- Largest army
- 70
- First expansion
- 4:58
Age path
OceanusClassical · Research start 3:33
TheiaHeroic · Research start 8:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
IamArash
Hades · Grey · Team 1- EAPM
- 42.3
- Favorite unit
- Toxotes 34 fielded
- Largest army
- 88
- First expansion
- 4:42
Age path
AthenaClassical · Research start 3:23
ApolloHeroic · Est. start 11:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Market economy100 total resource volume
Large army production88 military units
No post-game awards
Snowflakes
Set · Green · Team 2- EAPM
- 46.6
- Favorite unit
- Anubite 1 fielded
- Largest army
- 1
- First expansion
- 6:21
Age path
AnubisClassical · Est. start 4:38
SekhmetHeroic · Est. start 12:41
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 100 total volume›
Very Old
Bought
No buys
Sold
No sells
Total player market volume0
trinsbro
Bought
No buys
Sold
No sells
Total player market volume0
IamArash
Bought
Sold
No sells
Total player market volume100
Snowflakes
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.