Replay-derived match flow, timings, and composition.

Advanced match analysis

sullyus69 vs Harfangueran

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
4433
Duration
15:24
Patch
19.17020
Played
· 20 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
sullyus69 Amaterasu · Elo 1288 -15
15:24 Match length
Winner
Harfangueran Odin · Elo 1344 +15
42.0% win probability Pre-match · Harfangueran favored win probability 58.0%
Key momentsIn match order
First pressure
2:41 Harfangueran Hersir trained
Fastest Classical
3:33* Harfangueran Freyja · estimated
First extra TC
12:25 Harfangueran Town Center
Armory timing
12:47 Harfangueran Armory

sullyus69

Amaterasu · Blue
Loss 1288 -15
EAPM
54.6
Favorite unit
Samurai
24 fielded
Largest army
79
First expansion
—
Age path
MinakatatomiClassical · Est. start 2:56
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Harfangueran

Odin · Red
Win 1344 +15
EAPM
59.1
Favorite unit
Throwing Axeman
25 fielded
Largest army
74
First expansion
12:25
Age path
FreyjaClassical · Research start 2:33
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sullyus69

Army · 79

Units

Samurai24
Yari Spearman23
Yumi Archer18
Bushi10
Naginata Rider2
Wanyudo2
Buildings 11 types
House19
Farm8
Watermill4
Guardhouse3
Shrine Japanese3
Dojo2
Stable Japanese2
Wall2
Armory1
Mining Camp Japanese1
Temple1
God powers 4 invoked
Solar Shield3
Shrine Of The Hunt1

Harfangueran

Army · 74

Units

Throwing Axeman25
Raiding Cavalry21
Hersir20
Valkyrie8
Buildings 8 types
House16
Ox Cart Building4
Farm3
Longhouse3
Great Hall2
Armory1
Temple1
Town Center1
God powers 2 invoked
Forest Fire1
Great Hunt1