Replay-derived match flow, timings, and composition.

Advanced match analysis

Ratold vs Burad

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
12071
Duration
17:38
Patch
19.17020
Played
· 20 hours ago
Tundra map preview
MapTundra
Defeated
Ratold Ra · Elo 1330 -12
17:38 Match length
Winner
Burad Quetzalcoatl · Elo 1432 +12
35.7% win probability Pre-match · Burad favored win probability 64.3%
Key momentsIn match order
First pressure
3:59 Burad Warrior Priest trained
Fastest Classical
4:45* Ratold Ptah · estimated
First extra TC
4:46 Burad Town Center
Armory timing
7:59 Ratold Armory
Fastest Heroic
10:44* Ratold Sekhmet · estimated
Fortress timing
12:46 Ratold Migdol Stronghold
Market timing
13:23 Ratold Market

Ratold

Ra · Green
Loss 1330 -12
EAPM
69.1
Favorite unit
Slinger
32 fielded
Largest army
67
First expansion
7:40
Age path
PtahClassical · Research start 3:45
SekhmetHeroic · Est. start 9:29
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
No post-game awards

Burad

Quetzalcoatl · Red
Win 1432 +12
EAPM
50.4
Favorite unit
Ocelotl Warrior
38 fielded
Largest army
84
First expansion
4:46
Age path
PatecatlClassical · Est. start 4:00
CoyolxauhquiHeroic · Est. start 11:09
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production84 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ratold

Army · 67

Units

Slinger32
Spearman11
Chariot Archer10
Axeman8
Wadjet6
Buildings 15 types
Wall16
Obelisk13
Farm10
House7
Granary5
Mining Camp5
Barracks4
Armory3
Migdol Stronghold3
Town Center2
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Citadel1
Shifting Sands1

Burad

Army · 84

Units

Ocelotl Warrior38
Eagle Warrior29
Warrior Priest8
Otontin7
Tzitzimitl2
Buildings 9 types
House16
Calpulli12
Nobles Hut7
Farm4
Town Center2
Armory1
Great Temple1
Temple1
War Hut1
God powers 1 invoked
Starfall1