Replay-derived match flow, timings, and composition.

Advanced match analysis

salihtnrkl8 vs fdchicom

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
29164
Duration
32:19
Patch
19.17020
Played
· 20 hours ago
Savannah map preview
MapSavannah
Defeated
salihtnrkl8 Zeus · Elo 864 -17
32:19 Match length
Winner
fdchicom Isis · Elo 876 +17
48.3% win probability Pre-match · fdchicom favored win probability 51.7%
Key momentsIn match order
Fastest Classical
4:12* salihtnrkl8 Hermes · estimated
First pressure
5:53 fdchicom Barracks
Armory timing
5:56 fdchicom Armory
First extra TC
11:11 fdchicom Town Center
Fastest Heroic
13:48* fdchicom Sobek · estimated
Fortress timing
14:38 fdchicom Migdol Stronghold
Market timing
22:28 fdchicom Market
Fastest Mythic
24:32* salihtnrkl8 Hera · estimated

salihtnrkl8

Zeus · Blue
Loss 864 -17
EAPM
50.3
Favorite unit
Hippeus
64 fielded
Largest army
257
First expansion
12:17
Age path
HermesClassical · Research start 3:12
DionysusHeroic · Research start 13:28
HeraMythic · Research start 22:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production257 military units
No post-game awards

fdchicom

Isis · Red
Win 876 +17
EAPM
31.7
Favorite unit
Axeman
20 fielded
Largest army
79
First expansion
11:11
Age path
BastClassical · Est. start 4:17
SobekHeroic · Research start 12:33
ThothMythic · Est. start 23:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

salihtnrkl8

Army · 257

Units

Hippeus64
Toxotes51
Hoplite47
Prodromos28
Hypaspist26
Peltast12
Petrobolos8
Helepolis6
Myrmidon4
Centaur3
Bellerophon2
Heracles2
Jason2
Odysseus2
Buildings 12 types
Farm80
House22
Storehouse15
Archery Range11
Military Academy10
Granary7
Market5
Stable4
Fortress3
Armory2
Town Center2
Temple1
God powers 6 invoked
Cease Fire3
Bolt1
Lightning Storm1
Titan Gate1

fdchicom

Army · 79

Units

Axeman20
Camel Rider20
Chariot Archer20
Catapult7
Petsuchos5
Spearman5
Roc1
Sphinx1
Buildings 18 types
Farm21
House19
Obelisk16
Migdol Stronghold7
Granary5
Mining Camp5
Siege Works4
Town Center4
Barracks2
Lumber Camp2
Market2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Locust Swarm1
Meteor1
Prosperity1