Advanced match analysis
salihtnrkl8 vs fdchicom
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 29164
- Duration
- 32:19
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
salihtnrkl8
Zeus · Elo 864 -17
32:19
Match length
Winner
fdchicom
Isis · Elo 876 +17
48.3% win probability
Pre-match · fdchicom favored
win probability 51.7%
Key momentsIn match order
salihtnrkl8
Zeus · Blue- EAPM
- 50.3
- Favorite unit
- Hippeus 64 fielded
- Largest army
- 257
- First expansion
- 12:17
Age path
HermesClassical · Research start 3:12
DionysusHeroic · Research start 13:28
HeraMythic · Research start 22:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production257 military units
No post-game awards
fdchicom
Isis · Red- EAPM
- 31.7
- Favorite unit
- Axeman 20 fielded
- Largest army
- 79
- First expansion
- 11:11
Age path
BastClassical · Est. start 4:17
SobekHeroic · Research start 12:33
ThothMythic · Est. start 23:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.