Replay-derived match flow, timings, and composition.

Advanced match analysis

ashishjcases + Nightmare vs ivgaru1991 + futvalva

Queue
Ranked 2v2 Supremacy
Map
Elysium
Map Seed
19892
Duration
25:13
Patch
19.17020
Played
· 20 hours ago
Elysium map preview
MapElysium
Victory Team Elo 1189
ashishjcases Susanoo · Elo 1189 +17
Nightmare Zeus · Elo 1189 +17
25:13 Match length
Defeat Team Elo 1185
ivgaru1991 Thor · Elo 1187 -17
futvalva Huitzilopochtli · Elo 1183 -17
50.6% win probability Pre-match · ashishjcases + Nightmare favored win probability 49.4%
Key momentsIn match order
Armory timing
0:07 ivgaru1991 Dwarven Armory
Fastest Classical
4:02* Nightmare Hermes · estimated
First extra TC
4:09 Nightmare Town Center
First pressure
4:09 futvalva Warrior Priest trained
Fastest Heroic
9:12* ivgaru1991 Bragi · estimated
Fortress timing
15:11 Nightmare Fortress
Market timing
17:08 ivgaru1991 Market
Fastest Mythic
18:15* Nightmare Hera · estimated

ashishjcases

Susanoo · Blue · Team 1
Win 1189 +17
EAPM
40.5
Favorite unit
Naginata Rider
46 fielded
Largest army
111
First expansion
5:57
Age path
Inari OkamiClassical · Research start 3:19
RaijinHeroic · Research start 21:32
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production111 military units
No post-game awards

ivgaru1991

Thor · Red · Team 2
Loss 1187 -17
EAPM
57.7
Favorite unit
Throwing Axeman
97 fielded
Largest army
236
First expansion
14:55
Age path
ForsetiClassical · Est. start 4:01
BragiHeroic · Est. start 7:57
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production236 military units
No post-game awards

Nightmare

Zeus · Yellow · Team 1
Win 1189 +17
EAPM
31.4
Favorite unit
Toxotes
117 fielded
Largest army
285
First expansion
4:09
Age path
HermesClassical · Research start 3:02
ApolloHeroic · Research start 12:31
HeraMythic · Research start 16:15
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Large army production285 military units
No post-game awards

futvalva

Huitzilopochtli · Green · Team 2
Loss 1183 -17
EAPM
38.7
Favorite unit
Tlamanih Spearman
64 fielded
Largest army
170
First expansion
18:48
Age path
MalinalxochitlClassical · Research start 3:59
ItzpapalotlHeroic · Research start 12:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Large army production170 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ashishjcases

Army · 111

Units

Naginata Rider46
Yumi Archer26
Bushi20
Kitsune18
Yari Spearman1
Buildings 12 types
House40
Farm18
Watermill6
Mining Camp Japanese5
Guardhouse3
Shrine Japanese3
Stable Japanese3
Town Center2
Armory1
Castle1
Dojo1
Temple1
God powers 5 invoked
Kusanagi2
Swampland2
Thunder Burst1

ivgaru1991

Army · 236

Units

Throwing Axeman97
Raiding Cavalry49
Hersir36
Berserk35
Hirdman9
Huskarl9
Battle Boar1
Buildings 11 types
House16
Ox Cart Building10
Farm8
Great Hall8
Longhouse6
Hill Fort4
Wall3
Temple2
Town Center2
Dwarven Armory1
Market1
God powers 3 invoked
Healing Spring2
Flaming Weapons1

Nightmare

Army · 285

Units

Toxotes117
Peltast65
Hoplite40
Hypaspist35
Myrmidon15
Jason4
Petrobolos4
Heracles3
Bellerophon1
Odysseus1
Buildings 10 types
Farm25
House19
Storehouse11
Archery Range5
Granary4
Military Academy3
Fortress2
Town Center2
Armory1
Temple1
God powers 3 invoked
Cease Fire1
Lightning Storm1
Underworld Passage1

futvalva

Army · 170

Units

Tlamanih Spearman64
Tequihua Archer58
Warrior Priest16
Obsidian Butterfly13
Shorn One10
Otontin6
Maquizcoatl3
Buildings 9 types
House20
Farm18
Calpulli12
Wall11
War Hut4
Great Temple2
Armory1
Temple1
Town Center1
God powers 2 invoked
Infestation1
Purge1