Advanced match analysis
ashishjcases + Nightmare vs ivgaru1991 + futvalva
- Queue
- Ranked 2v2 Supremacy
- Map
- Elysium
- Map Seed
- 19892
- Duration
- 25:13
- Patch
- 19.17020
- Played
- · 20 hours ago
Victory
Team Elo 1189
ashishjcases
Susanoo · Elo 1189 +17
Nightmare
Zeus · Elo 1189 +17
25:13
Match length
Defeat
Team Elo 1185
ivgaru1991
Thor · Elo 1187 -17
futvalva
Huitzilopochtli · Elo 1183 -17
50.6% win probability
Pre-match · ashishjcases + Nightmare favored
win probability 49.4%
Key momentsIn match order
ashishjcases
Susanoo · Blue · Team 1- EAPM
- 40.5
- Favorite unit
- Naginata Rider 46 fielded
- Largest army
- 111
- First expansion
- 5:57
Age path
Inari OkamiClassical · Research start 3:19
RaijinHeroic · Research start 21:32
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production111 military units
No post-game awards
ivgaru1991
Thor · Red · Team 2- EAPM
- 57.7
- Favorite unit
- Throwing Axeman 97 fielded
- Largest army
- 236
- First expansion
- 14:55
Age path
ForsetiClassical · Est. start 4:01
BragiHeroic · Est. start 7:57
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production236 military units
No post-game awards
Nightmare
Zeus · Yellow · Team 1- EAPM
- 31.4
- Favorite unit
- Toxotes 117 fielded
- Largest army
- 285
- First expansion
- 4:09
Age path
HermesClassical · Research start 3:02
ApolloHeroic · Research start 12:31
HeraMythic · Research start 16:15
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Large army production285 military units
No post-game awards
futvalva
Huitzilopochtli · Green · Team 2- EAPM
- 38.7
- Favorite unit
- Tlamanih Spearman 64 fielded
- Largest army
- 170
- First expansion
- 18:48
Age path
MalinalxochitlClassical · Research start 3:59
ItzpapalotlHeroic · Research start 12:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Large army production170 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.