Replay-derived match flow, timings, and composition.

Advanced match analysis

Cornbread + Saaa vs 哥特枪骑兵 + 睫毛哥800

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
11974
Duration
16:49
Patch
19.17020
Played
· 20 hours ago
Watering Hole map preview
MapWatering Hole
Victory Team Elo 1354
Cornbread Kronos · Elo 1368 +16
Saaa Hades · Elo 1339 +18
16:49 Match length
Defeat Team Elo 1344
哥特枪骑兵 Gaia · Elo 1344 -17
睫毛哥800 Zeus · Elo 1343 -17
51.4% win probability Pre-match · Cornbread + Saaa favored win probability 48.6%
Key momentsIn match order
Fastest Classical
3:38* Cornbread Prometheus · estimated
First pressure
5:06 Cornbread Counter Barracks
First extra TC
5:20 Saaa Town Center
Market timing
7:39 Saaa Market
Armory timing
9:27 睫毛哥800 Armory
Fastest Heroic
10:23* Saaa Apollo · estimated
Fortress timing
13:22 Saaa Fortress

Cornbread

Kronos · Blue · Team 1
Win 1368 +16
EAPM
56.0
Favorite unit
Cheiroballista
24 fielded
Total score
23,377
Military score
8,281
Economic score
13,383
Kills score
1,741
Units killed
68
Units lost
65
Buildings razed
0
Largest army
67
First expansion
5:48
Age path
PrometheusClassical · Est. start 2:38
HyperionHeroic · Est. start 11:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Largest Army

哥特枪骑兵

Gaia · Pink · Team 2
Loss 1344 -17
EAPM
35.6
Favorite unit
Contarius
29 fielded
Total score
25,967
Military score
7,660
Economic score
17,343
Kills score
964
Units killed
29
Units lost
43
Buildings razed
0
Largest army
59
First expansion
6:49
Age path
OceanusClassical · Est. start 3:40
RheiaHeroic · Est. start 11:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Saaa

Hades · Orange · Team 1
Win 1339 +18
EAPM
55.2
Favorite unit
Toxotes
103 fielded
Total score
27,978
Military score
12,303
Economic score
14,193
Kills score
1,592
Units killed
58
Units lost
43
Buildings razed
1
Largest army
112
First expansion
5:20
Age path
AresClassical · Research start 3:33
ApolloHeroic · Research start 9:08
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling13 wall build events
Market economy1,000 total resource volume
Large army production112 military units
Highest Score Most Improvements Most Resources

睫毛哥800

Zeus · Green · Team 2
Loss 1343 -17
EAPM
48.5
Favorite unit
Hoplite
63 fielded
Total score
19,119
Military score
7,195
Economic score
9,127
Kills score
2,797
Units killed
80
Units lost
81
Buildings razed
7
Largest army
104
First expansion
—
Age path
AthenaClassical · Research start 3:02
ApolloHeroic · Est. start 12:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production104 military units
Most Deaths Most Kills

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Cornbread

Bought

No buys

Sold

No sells

Total player market volume0

哥特枪骑兵

Bought

No buys

Sold

No sells

Total player market volume0

Saaa

Bought

Food200
Wood500

Sold

Food300
Total player market volume1,000

睫毛哥800

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cornbread

Army · 67

Units

Cheiroballista24
Oracle17
Turma14
Promethean6
Katapeltes5
Destroyer1
Buildings 8 types
Counter Barracks10
Manor10
Farm3
Town Center2
Armory1
Economic Guild1
Palace1
Temple1
God powers 10 invoked
Valor7
Deconstruction2
Chaos1

哥特枪骑兵

Army · 59

Units

Contarius29
Murmillo17
Caladria11
Oracle2
Buildings 9 types
Farm18
Manor7
Military Barracks4
Temple3
Palace2
Armory1
Counter Barracks1
Economic Guild1
Town Center1
God powers 4 invoked
Carnivora2
Gaia Forest1
Traitor1

Saaa

Army · 112

Units

Toxotes103
Achilles3
Ajax2
Petrobolos2
Chiron1
Cyclops1
Buildings 11 types
House26
Farm14
Wall13
Storehouse11
Archery Range7
Granary5
Temple2
Armory1
Fortress1
Market1
Town Center1
God powers 2 invoked
Sentinel1
Underworld Passage1

睫毛哥800

Army · 104

Units

Hoplite63
Toxotes26
Jason5
Peltast5
Odysseus3
Heracles2
Buildings 8 types
House10
Granary7
Archery Range3
Storehouse3
Military Academy2
Armory1
Farm1
Temple1
God powers 4 invoked
Bolt2
Restoration1
Underworld Passage1