Advanced match analysis
Cornbread + Saaa vs 哥特枪骑兵 + 睫毛哥800
- Queue
- Ranked 2v2 Supremacy
- Map
- Watering Hole
- Map Seed
- 11974
- Duration
- 16:49
- Patch
- 19.17020
- Played
- · 20 hours ago
Victory
Team Elo 1354
Cornbread
Kronos · Elo 1368 +16
Saaa
Hades · Elo 1339 +18
16:49
Match length
Defeat
Team Elo 1344
哥特枪骑兵
Gaia · Elo 1344 -17
睫毛哥800
Zeus · Elo 1343 -17
51.4% win probability
Pre-match · Cornbread + Saaa favored
win probability 48.6%
Key momentsIn match order
Cornbread
Kronos · Blue · Team 1- EAPM
- 56.0
- Favorite unit
- Cheiroballista 24 fielded
- Total score
- 23,377
- Military score
- 8,281
- Economic score
- 13,383
- Kills score
- 1,741
- Units killed
- 68
- Units lost
- 65
- Buildings razed
- 0
- Largest army
- 67
- First expansion
- 5:48
Age path
PrometheusClassical · Est. start 2:38
HyperionHeroic · Est. start 11:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Largest Army
哥特枪骑兵
Gaia · Pink · Team 2- EAPM
- 35.6
- Favorite unit
- Contarius 29 fielded
- Total score
- 25,967
- Military score
- 7,660
- Economic score
- 17,343
- Kills score
- 964
- Units killed
- 29
- Units lost
- 43
- Buildings razed
- 0
- Largest army
- 59
- First expansion
- 6:49
Age path
OceanusClassical · Est. start 3:40
RheiaHeroic · Est. start 11:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Saaa
Hades · Orange · Team 1- EAPM
- 55.2
- Favorite unit
- Toxotes 103 fielded
- Total score
- 27,978
- Military score
- 12,303
- Economic score
- 14,193
- Kills score
- 1,592
- Units killed
- 58
- Units lost
- 43
- Buildings razed
- 1
- Largest army
- 112
- First expansion
- 5:20
Age path
AresClassical · Research start 3:33
ApolloHeroic · Research start 9:08
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling13 wall build events
Market economy1,000 total resource volume
Large army production112 military units
Highest Score
Most Improvements
Most Resources
睫毛哥800
Zeus · Green · Team 2- EAPM
- 48.5
- Favorite unit
- Hoplite 63 fielded
- Total score
- 19,119
- Military score
- 7,195
- Economic score
- 9,127
- Kills score
- 2,797
- Units killed
- 80
- Units lost
- 81
- Buildings razed
- 7
- Largest army
- 104
- First expansion
- —
Age path
AthenaClassical · Research start 3:02
ApolloHeroic · Est. start 12:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production104 military units
Most Deaths
Most Kills
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
Cornbread
Bought
No buys
Sold
No sells
Total player market volume0
哥特枪骑兵
Bought
No buys
Sold
No sells
Total player market volume0
Saaa
Bought
Sold
Total player market volume1,000
睫毛哥800
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.