Replay-derived match flow, timings, and composition.

Advanced match analysis

Dagon vs riye7raningolk

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
24566
Duration
21:37
Patch
19.17020
Played
· 19 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
Dagon Thor · Elo 1536 -12
21:37 Match length
Winner
riye7raningolk Tsukuyomi · Elo 1655 +12
33.5% win probability Pre-match · riye7raningolk favored win probability 66.5%
Key momentsIn match order
First pressure
2:43 Dagon Hersir trained
Fastest Classical
4:19* riye7raningolk Inari Okami · estimated
Armory timing
7:23 riye7raningolk Armory
Fastest Heroic
10:12* riye7raningolk Hachiman · estimated
Fortress timing
12:39 Dagon Hill Fort
First extra TC
17:25 riye7raningolk Town Center
Fastest Mythic
17:40* riye7raningolk Okuninushi · estimated

Dagon

Thor · Purple
Loss 1536 -12
EAPM
87.3
Favorite unit
Jarl
55 fielded
Largest army
172
First expansion
18:28
Age path
FreyjaClassical · Research start 3:36
SkadiHeroic · Est. start 10:56
BaldrMythic · Est. start 19:03
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling26 wall build events
Large army production172 military units
No post-game awards

riye7raningolk

Tsukuyomi · Red
Win 1655 +12
EAPM
55.6
Favorite unit
Naginata Rider
104 fielded
Largest army
148
First expansion
17:25
Age path
Inari OkamiClassical · Research start 3:34
HachimanHeroic · Research start 9:16
OkuninushiMythic · Research start 16:10
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production148 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dagon

Army · 172

Units

Jarl55
Hirdman44
Hersir19
Godi17
Raiding Cavalry17
Throwing Axeman15
Valkyrie4
Berserk1
Buildings 10 types
Wall26
Farm22
House19
Great Hall6
Ox Cart Building6
Longhouse5
Dwarven Armory1
Hill Fort1
Temple1
Town Center1
God powers 3 invoked
Dwarven Mine1
Forest Fire1
Frost1

riye7raningolk

Army · 148

Units

Naginata Rider104
Yumi Horse Archer31
Onmyoji5
Tengu4
Daimyo2
Kitsune1
Onmoraki1
Buildings 10 types
House17
Watermill12
Shrine Japanese7
Stable Japanese6
Wall5
Mining Camp Japanese4
Armory1
Castle1
Temple1
Town Center1
God powers 7 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1