Replay-derived match flow, timings, and composition.

Advanced match analysis

HMZ vs Chief

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
14513
Duration
2:29
Patch
19.17020
Played
· 19 hours ago
Yellow River map preview
MapYellow River
Winner
HMZ Nuwa · Elo 1275 +10
2:29 Match length
Defeated
Chief Isis · Elo 1117 -10
71.3% win probability Pre-match · HMZ favored win probability 28.7%

HMZ

Nuwa · Orange
Win 1275 +10
EAPM
34.7
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chief

Isis · Red
Loss 1117 -10
EAPM
38.7
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HMZ

Army · 0

Units

No military units recorded.

Buildings 2 types
House1
Silo1
God powers None invoked

No god powers recorded.

Chief

Army · 0

Units

No military units recorded.

Buildings 5 types
Obelisk3
Granary1
Lumber Camp1
Mining Camp1
Monument To Villagers1
God powers None invoked

No god powers recorded.