Replay-derived match flow, timings, and composition.

Advanced match analysis

tanahanzo vs NoDoR

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
16171
Duration
24:20
Patch
19.17020
Played
· 19 hours ago
Marsh map preview
MapMarsh
Winner
tanahanzo Demeter · Elo 1000 +12
24:20 Match length
Defeated
NoDoR Hades · Elo 890 -12
65.3% win probability Pre-match · tanahanzo favored win probability 34.7%
Key momentsIn match order
Fastest Classical
4:32* NoDoR Ares · estimated
First pressure
4:49 tanahanzo Military Academy
Market timing
6:04 tanahanzo Market
Armory timing
10:26 tanahanzo Armory
Fastest Heroic
11:16* tanahanzo Hestia · estimated
First extra TC
11:25 NoDoR Town Center
Fortress timing
15:52 tanahanzo Fortress
Fastest Mythic
19:08* tanahanzo Persephone · estimated

tanahanzo

Demeter · Blue
Win 1000 +12
EAPM
26.0
Favorite unit
Toxotes
43 fielded
Largest army
116
First expansion
14:28
Age path
AresClassical · Est. start 3:56
HestiaHeroic · Est. start 10:01
PersephoneMythic · Est. start 17:08
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling10 wall build events
Market economy1,600 total resource volume
Large army production116 military units
No post-game awards

NoDoR

Hades · Red
Loss 890 -12
EAPM
22.9
Favorite unit
Hoplite
48 fielded
Largest army
170
First expansion
11:25
Age path
AresClassical · Research start 3:32
ApolloHeroic · Research start 15:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production170 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

tanahanzo

Bought

Food400
Wood200

Sold

Food500
Wood500
Total player market volume1,600

NoDoR

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tanahanzo

Army · 116

Units

Toxotes43
Hoplite18
Amazon Archer10
Hypaspist9
Petrobolos9
Hamadryad5
Peltast5
Helepolis4
Cyclops3
Iolaus3
Icarus2
Orpheus2
Siren2
Midas1
Buildings 12 types
Farm16
House16
Wall10
Storehouse8
Granary5
Fortress4
Military Academy4
Town Center4
Archery Range3
Armory1
Market1
Temple1
God powers 6 invoked
Pestilence3
Communal Hearth2
Underworld Invasion1

NoDoR

Army · 170

Units

Hoplite48
Toxotes40
Peltast36
Hippeus31
Cyclops5
Achilles3
Ajax3
Chiron2
Petrobolos2
Buildings 13 types
Farm22
House16
Granary10
Archery Range7
Storehouse7
Sentry Tower5
Military Academy3
Stable3
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Sentinel2
Pestilence1