Replay-derived match flow, timings, and composition.

Advanced match analysis

Charlie Tamayo vs armageddon

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
20726
Duration
20:55
Patch
19.17020
Played
· 19 hours ago
Midgard map preview
MapMidgard
Winner
Charlie Tamayo Tsukuyomi · Elo 1229 +15
20:55 Match length
Defeated
armageddon Poseidon · Elo 1184 -15
56.4% win probability Pre-match · Charlie Tamayo favored win probability 43.6%
Key momentsIn match order
Fastest Classical
3:52* Charlie Tamayo Inari Okami · estimated
First pressure
3:59 Charlie Tamayo Stable Japanese
Armory timing
5:33 armageddon Armory
Fastest Heroic
10:47* Charlie Tamayo Fujin · estimated
First extra TC
12:58 armageddon Town Center
Fortress timing
16:33 Charlie Tamayo Castle

Charlie Tamayo

Tsukuyomi · Blue
Win 1229 +15
EAPM
33.6
Favorite unit
Naginata Rider
33 fielded
Largest army
100
First expansion
20:02
Age path
Inari OkamiClassical · Est. start 3:07
FujinHeroic · Research start 9:50
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment3 dock build events
Large army production100 military units
No post-game awards

armageddon

Poseidon · Red
Loss 1184 -15
EAPM
29.1
Favorite unit
Hippeus
18 fielded
Largest army
56
First expansion
12:58
Age path
HermesClassical · Est. start 4:10
DionysusHeroic · Est. start 10:20
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Charlie Tamayo

Army · 100

Units

Naginata Rider33
Samurai23
Yumi Horse Archer19
Bushi14
Oni5
Daimyo3
Onna Musha2
Oyumi1
Buildings 13 types
House20
Watermill7
Shrine Japanese5
Mining Camp Japanese4
Dock3
Farm3
Dojo2
Stable Japanese2
Armory1
Castle1
Guardhouse1
Temple1
Town Center1
God powers 2 invoked
New Moon1
Swampland1

armageddon

Army · 56

Units

Hippeus18
Hoplite13
Toxotes6
Atalanta5
Centaur4
Theseus4
Pentekonter2
Hydra1
Peltast1
Prodromos1
Trireme1
Buildings 11 types
House17
Farm8
Storehouse7
Dock2
Granary2
Stable2
Temple2
Town Center2
Archery Range1
Armory1
Military Academy1
God powers 4 invoked
Cease Fire2
Bronze1
Lure1