Replay-derived match flow, timings, and composition.

Advanced match analysis

chongyinliang + CROWDURA29 + ElRusoM vs [W.l.r.t.] UAIS + Pardazs + TCGPOINTRP

Queue
Ranked 3v3 Supremacy
Map
Blue Lagoon
Map Seed
19402
Duration
21:03
Patch
19.17020
Played
· 19 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeat Team Elo 979
chongyinliang Zeus · Elo 1031 -8
CROWDURA29 Freyr · Elo 1021 -6
ElRusoM Hades · Elo 886 -3
21:03 Match length
Victory Team Elo 1277
[W.l.r.t.] UAIS Kronos · Elo 1141 +9
Pardazs Nuwa · Elo 1403 +3
TCGPOINTRP Poseidon · Elo 1286 +5
15.2% win probability Pre-match · [W.l.r.t.] UAIS + Pardazs + TCGPOINTRP favored win probability 84.8%
Key momentsIn match order
Fastest Classical
2:35* [W.l.r.t.] UAIS Prometheus · estimated
First extra TC
4:02 Pardazs Town Center
First pressure
4:21 CROWDURA29 Hersir trained
Armory timing
6:21 [W.l.r.t.] UAIS Armory
Fastest Heroic
9:06* [W.l.r.t.] UAIS Hyperion · estimated
Market timing
10:04 Pardazs Market
Fortress timing
11:26 [W.l.r.t.] UAIS Palace
Fastest Mythic
14:26* [W.l.r.t.] UAIS Atlas · estimated

chongyinliang

Zeus · Blue · Team 1
Loss 1031 -8
EAPM
29.2
Favorite unit
Toxotes
23 fielded
Largest army
59
First expansion
5:52
Age path
AthenaClassical · Research start 3:11
DionysusHeroic · Est. start 13:09
HephaestusMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
No post-game awards

[W.l.r.t.] UAIS

Kronos · Peach · Team 2
Win 1141 +9
EAPM
32.1
Favorite unit
Contarius
17 fielded
Largest army
62
First expansion
11:06
Age path
PrometheusClassical · Est. start 1:35
HyperionHeroic · Est. start 7:51
AtlasMythic · Est. start 12:26
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
No post-game awards

CROWDURA29

Freyr · Yellow · Team 1
Loss 1021 -6
EAPM
46.0
Favorite unit
Hersir
23 fielded
Largest army
86
First expansion
6:33
Age path
UllrClassical · Research start 4:19
AegirHeroic · Research start 12:20
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production86 military units
No post-game awards

Pardazs

Nuwa · Green · Team 2
Win 1403 +3
EAPM
55.2
Favorite unit
Fire Archer
60 fielded
Largest army
192
First expansion
4:02
Age path
HoutuClassical · Research start 2:52
GoumangHeroic · Est. start 10:42
GonggongMythic · Research start 15:08
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,000 total resource volume
Large army production192 military units
No post-game awards

ElRusoM

Hades · Cyan · Team 1
Loss 886 -3
EAPM
38.8
Favorite unit
Hoplite
58 fielded
Largest army
92
First expansion
12:56
Age path
AthenaClassical · Research start 4:16
ApolloHeroic · Research start 8:40
HephaestusMythic · Research start 14:50
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production92 military units
No post-game awards

TCGPOINTRP

Poseidon · Mint · Team 2
Win 1286 +5
EAPM
38.4
Favorite unit
Toxotes
57 fielded
Largest army
151
First expansion
5:55
Age path
HermesClassical · Research start 4:10
DionysusHeroic · Research start 11:30
HephaestusMythic · Est. start 16:34
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production151 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

chongyinliang

Bought

No buys

Sold

No sells

Total player market volume0

[W.l.r.t.] UAIS

Bought

No buys

Sold

No sells

Total player market volume0

CROWDURA29

Bought

No buys

Sold

No sells

Total player market volume0

Pardazs

Bought

Food800
Wood200

Sold

No sells

Total player market volume1,000

ElRusoM

Bought

No buys

Sold

No sells

Total player market volume0

TCGPOINTRP

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

chongyinliang

Army · 59

Units

Toxotes23
Hippeus11
Peltast10
Hoplite5
Hypaspist5
Prodromos3
Jason1
Odysseus1
Buildings 13 types
Farm37
House18
Storehouse13
Wall11
Granary4
Military Academy3
Town Center3
Archery Range2
Stable2
Temple2
Armory1
Market1
Sentry Tower1
God powers None invoked

No god powers recorded.

[W.l.r.t.] UAIS

Army · 62

Units

Contarius17
Destroyer16
Arcus15
Cheiroballista5
Murmillo5
Oracle2
Oracle Hero2
Buildings 11 types
Manor20
Counter Barracks7
Military Barracks6
Palace3
Town Center3
Armory1
Economic Guild1
Farm1
Market1
Temple1
Village Center1
God powers 8 invoked
Valor5
Deconstruction2
Chaos1

CROWDURA29

Army · 86

Units

Hersir23
Hirdman17
Throwing Axeman17
Godi11
Portable Ram10
Berserk5
Draugr3
Buildings 9 types
House23
Farm17
Longhouse7
Great Hall5
Ox Cart Building4
Armory3
Hill Fort2
Town Center2
Temple1
God powers 2 invoked
Asgardian Bastion1
Tempest1

Pardazs

Army · 192

Units

Fire Archer60
Tiger Cavalry44
Wuzu Javelineer34
Dao Swordsman20
White Horse Cavalry19
Siege Crossbow7
Pioneer4
Axe Cart2
Li Jing1
Qing Long1
Buildings 12 types
Farm67
House17
Silo17
Baolei4
Machine Workshop3
Military Camp3
Wall3
Market2
Town Center2
Armory1
Imperial Academy1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Forest Protection1

ElRusoM

Army · 92

Units

Hoplite58
Peltast19
Minotaur7
Ajax3
Chiron3
Achilles1
Perseus1
Buildings 11 types
Storehouse10
House9
Granary8
Military Academy5
Archery Range2
Armory1
Fortress1
Market1
Stable1
Temple1
Town Center1
God powers 4 invoked
Sentinel2
Plenty Vault1
Underworld Passage1

TCGPOINTRP

Army · 151

Units

Toxotes57
Hippeus35
Hoplite20
Hypaspist15
Hetairos5
Prodromos5
Theseus4
Atalanta3
Helepolis2
Petrobolos2
Centaur1
Hippolyta1
Polyphemus1
Buildings 12 types
Farm32
House18
Storehouse7
Granary4
Archery Range3
Armory2
Market2
Military Academy2
Stable2
Town Center2
Fortress1
Temple1
God powers 3 invoked
Cease Fire1
Lure1
Plenty Vault1