Replay-derived match flow, timings, and composition.

Advanced match analysis

tramby2 vs luisfer972009

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
21775
Duration
22:54
Patch
19.17020
Played
· 19 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
tramby2 Isis · Elo 829 +20
22:54 Match length
Defeated
luisfer972009 Amaterasu · Elo 869 -20
44.3% win probability Pre-match · luisfer972009 favored · Upset win probability 55.7%
Key momentsIn match order
Fastest Classical
4:04* tramby2 Bast · estimated
First extra TC
4:44 tramby2 Town Center
Market timing
6:22 tramby2 Market
Armory timing
10:56 luisfer972009 Armory
First pressure
11:16 luisfer972009 Stable Japanese
Fastest Heroic
11:41* luisfer972009 Raijin · estimated
Fortress timing
11:54 tramby2 Migdol Stronghold
Fastest Mythic
16:22* tramby2 Osiris · estimated

tramby2

Isis · Blue
Win 829 +20
EAPM
21.4
Favorite unit
Camel Rider
62 fielded
Largest army
76
First expansion
4:44
Age path
BastClassical · Research start 3:04
SobekHeroic · Research start 10:29
OsirisMythic · Research start 14:22
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy1,400 total resource volume
No post-game awards

luisfer972009

Amaterasu · Green
Loss 869 -20
EAPM
31.3
Favorite unit
Shinobi
53 fielded
Largest army
142
First expansion
4:47
Age path
Ame No UzumeClassical · Est. start 3:15
RaijinHeroic · Research start 10:26
TakemikazuchiMythic · Research start 18:26
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Market economy2,700 total resource volume
Large army production142 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,100 total volume

tramby2

Bought

Food900

Sold

Wood500
Total player market volume1,400

luisfer972009

Bought

Food2,700

Sold

No sells

Total player market volume2,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tramby2

Army · 76

Units

Camel Rider62
Catapult11
Petsuchos3
Buildings 17 types
Farm15
Wall12
House10
Granary6
Mining Camp6
Migdol Stronghold4
Obelisk3
Town Center3
Lumber Camp2
Siege Works2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Prosperity1
Son Of Osiris1

luisfer972009

Army · 142

Units

Shinobi53
Yari Spearman32
Onna Musha21
Samurai21
Yumi Archer7
Bushi6
Oyumi2
Buildings 14 types
Farm19
House17
Wall16
Dojo8
Watermill8
Guardhouse6
Mining Camp Japanese5
Castle4
Market2
Town Center2
Armory1
Shrine Japanese1
Stable Japanese1
Temple1
God powers 5 invoked
Solar Shield3
Goshinboku1
Thunder Burst1