Replay-derived match flow, timings, and composition.

Advanced match analysis

dumar100 vs Balrog

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
25510
Duration
15:24
Patch
19.17020
Played
· 19 hours ago
Savannah map preview
MapSavannah
Winner
dumar100 Quetzalcoatl · Elo 1391 +14
15:24 Match length
Defeated
Balrog Tsukuyomi · Elo 1326 -14
59.2% win probability Pre-match · dumar100 favored win probability 40.8%
Key momentsIn match order
Fastest Classical
3:39* Balrog Inari Okami · estimated
First pressure
4:01 Balrog Stable Japanese
Armory timing
7:18 dumar100 Armory
First extra TC
10:40 dumar100 Town Center
Market timing
10:53 Balrog Market
Fastest Heroic
12:27* Balrog Hachiman · estimated
Fortress timing
13:41 Balrog Castle

dumar100

Quetzalcoatl · Blue
Win 1391 +14
EAPM
32.7
Favorite unit
Eagle Warrior
36 fielded
Largest army
84
First expansion
10:40
Age path
PatecatlClassical · Research start 4:01
CoyolxauhquiHeroic · Est. start 11:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production84 military units
No post-game awards

Balrog

Tsukuyomi · Red
Loss 1326 -14
EAPM
77.8
Favorite unit
Bushi
11 fielded
Largest army
48
First expansion
—
Age path
Inari OkamiClassical · Est. start 2:54
HachimanHeroic · Est. start 11:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,900 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

dumar100

Bought

No buys

Sold

No sells

Total player market volume0

Balrog

Bought

Food200
Wood200

Sold

Food700
Wood800
Total player market volume1,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dumar100

Army · 84

Units

Eagle Warrior36
Tequihua Archer15
Tlamanih Spearman11
Ocelotl Warrior7
Warrior Priest7
Coyote Warrior6
Quimichin Spy2
Buildings 8 types
House16
Calpulli7
Wall5
Nobles Hut4
Armory1
Temple1
Town Center1
War Hut1
God powers 3 invoked
Agave Bloom1
Starfall1
Tailwind1

Balrog

Army · 48

Units

Bushi11
Naginata Rider8
Onna Musha8
Samurai7
Yumi Horse Archer7
Daimyo6
Yumi Archer1
Buildings 12 types
House14
Shrine Japanese6
Watermill6
Dojo3
Castle2
Guardhouse2
Mining Camp Japanese2
Armory1
Farm1
Market1
Stable Japanese1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1