Replay-derived match flow, timings, and composition.

Advanced match analysis

Atif vs Jack90

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
7926
Duration
21:52
Patch
19.17020
Played
· 19 hours ago
Marsh map preview
MapMarsh
Defeated
Atif Amaterasu · Elo 2051 -13
21:52 Match length
Winner
Jack90 Hades · Elo 2152 +13
35.9% win probability Pre-match · Jack90 favored win probability 64.1%
Key momentsIn match order
Fastest Classical
4:18* Atif Minakatatomi · estimated
First pressure
4:35 Atif Stable Japanese
Armory timing
7:50 Jack90 Armory
Fastest Heroic
10:35* Jack90 Aphrodite · estimated
Fortress timing
12:41 Jack90 Fortress
Market timing
14:53 Atif Market
First extra TC
16:02 Jack90 Town Center

Atif

Amaterasu · Blue
Loss 2051 -13
EAPM
87.9
Favorite unit
Samurai
67 fielded
Largest army
227
First expansion
19:47
Age path
MinakatatomiClassical · Research start 3:18
HachimanHeroic · Est. start 14:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy900 total resource volume
Large army production227 military units
No post-game awards

Jack90

Hades · Red
Win 2152 +13
EAPM
80.4
Favorite unit
Hoplite
76 fielded
Largest army
168
First expansion
16:02
Age path
AthenaClassical · Est. start 4:20
AphroditeHeroic · Est. start 9:20
ArtemisMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Large army production168 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

Atif

Bought

No buys

Sold

Food700
Wood200
Total player market volume900

Jack90

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Atif

Army · 227

Units

Samurai67
Shinobi42
Naginata Rider38
Yumi Archer34
Yumi Horse Archer27
Bushi10
Wanyudo4
Tengu2
Daimyo1
Onna Musha1
Yari Spearman1
Buildings 12 types
House20
Watermill15
Stable Japanese6
Dojo5
Mining Camp Japanese4
Shrine Japanese4
Wall4
Guardhouse2
Temple2
Town Center2
Armory1
Market1
God powers 5 invoked
Solar Shield3
Shogun1
Shrine Of The Hunt1

Jack90

Army · 168

Units

Hoplite76
Toxotes45
Peltast19
Hypaspist18
Ajax4
Petrobolos3
Achilles2
Chiron1
Buildings 12 types
Wall20
Granary16
House16
Storehouse11
Farm5
Archery Range4
Military Academy3
Town Center3
Armory1
Fortress1
Market1
Temple1
God powers 5 invoked
Curse2
Sentinel2
Restoration1