Replay-derived match flow, timings, and composition.

Advanced match analysis

Wally Brando vs JackOfDiamonds

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
2471
Duration
21:56
Patch
19.17020
Played
· 19 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Wally Brando Hades · Elo 1156 +20
21:56 Match length
Defeated
JackOfDiamonds Oranos · Elo 1207 -20
42.7% win probability Pre-match · JackOfDiamonds favored · Upset win probability 57.3%
Key momentsIn match order
Fastest Classical
3:40* Wally Brando Ares · estimated
First pressure
4:11 JackOfDiamonds Counter Barracks
First extra TC
5:00 JackOfDiamonds Town Center
Armory timing
5:25 Wally Brando Armory
Fastest Heroic
8:10* Wally Brando Aphrodite · estimated
Fortress timing
11:05 Wally Brando Fortress
Market timing
12:28 JackOfDiamonds Market

Wally Brando

Hades · Blue
Win 1156 +20
EAPM
40.3
Favorite unit
Hoplite
53 fielded
Largest army
139
First expansion
18:48
Age path
AresClassical · Est. start 2:40
AphroditeHeroic · Est. start 6:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production139 military units
No post-game awards

JackOfDiamonds

Oranos · Maroon
Loss 1207 -20
EAPM
58.8
Favorite unit
Arcus
42 fielded
Largest army
150
First expansion
5:00
Age path
PrometheusClassical · Research start 2:45
HyperionHeroic · Est. start 13:15
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling31 wall build events
Market economy3,000 total resource volume
Large army production150 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,000 total volume

Wally Brando

Bought

No buys

Sold

No sells

Total player market volume0

JackOfDiamonds

Bought

Food1,700

Sold

Wood1,300
Total player market volume3,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Wally Brando

Army · 139

Units

Hoplite53
Peltast39
Hypaspist22
Ajax5
Cyclops5
Petrobolos5
Toxotes4
Achilles3
Chiron3
Buildings 10 types
Farm21
House17
Granary7
Storehouse5
Archery Range3
Military Academy3
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Curse1
Pestilence1
Sentinel1

JackOfDiamonds

Army · 150

Units

Arcus42
Contarius39
Destroyer14
Turma14
Cheiroballista13
Murmillo13
Katapeltes7
Promethean5
Oracle2
Satyr1
Buildings 12 types
Wall31
Military Barracks20
Manor14
Farm9
Sky Passage5
Palace3
Town Center3
Counter Barracks2
Market2
Temple2
Armory1
Economic Guild1
God powers 16 invoked
Valor14
Chaos1
Shockwave1