Replay-derived match flow, timings, and composition.

Advanced match analysis

Hyena_King vs epice404

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
17002
Duration
27:06
Patch
19.17020
Played
· 19 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
Hyena_King Tezcatlipoca · Elo 962 -14
27:06 Match length
Winner
epice404 Zeus · Elo 1032 +14
40.1% win probability Pre-match · epice404 favored win probability 59.9%
Key momentsIn match order
First pressure
3:59 Hyena_King Warrior Priest trained
Fastest Classical
4:44* epice404 Hermes · estimated
First extra TC
8:55 epice404 Town Center
Armory timing
10:53 Hyena_King Armory
Fastest Heroic
13:38* Hyena_King Coyolxauhqui · estimated
Fortress timing
15:14 epice404 Fortress
Market timing
21:14 epice404 Market
Fastest Mythic
21:33* epice404 Hera · estimated

Hyena_King

Tezcatlipoca · Blue
Loss 962 -14
EAPM
31.5
Favorite unit
Ocelotl Warrior
64 fielded
Largest army
149
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:05
CoyolxauhquiHeroic · Est. start 12:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production149 military units
No post-game awards

epice404

Zeus · Red
Win 1032 +14
EAPM
51.8
Favorite unit
Hoplite
29 fielded
Largest army
138
First expansion
8:55
Age path
HermesClassical · Research start 3:44
ApolloHeroic · Research start 13:14
HeraMythic · Est. start 19:33
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling14 wall build events
Market economy1,200 total resource volume
Large army production138 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

Hyena_King

Bought

No buys

Sold

No sells

Total player market volume0

epice404

Bought

Food700

Sold

Wood500
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hyena_King

Army · 149

Units

Ocelotl Warrior64
Warrior Priest27
Jaguar Rider21
Tlamanih Spearman13
Maquizcoatl7
Tzitzimitl6
Shorn One5
Eagle Warrior3
Otontin3
Buildings 9 types
Farm20
House13
Calpulli7
Nobles Hut6
Great Temple2
War Hut2
Armory1
Sentry Tower1
Temple1
God powers 4 invoked
Obsidian Mirror2
Infestation1
Starfall1

epice404

Army · 138

Units

Hoplite29
Prodromos22
Hippeus18
Toxotes17
Hypaspist13
Peltast9
Jason6
Petrobolos6
Heracles5
Manticore5
Centaur4
Bellerophon1
Helepolis1
Medusa1
Odysseus1
Buildings 13 types
Farm28
Wall14
House13
Storehouse12
Granary7
Town Center4
Archery Range3
Military Academy3
Stable3
Temple3
Fortress2
Armory1
Market1
God powers 3 invoked
Bolt1
Cease Fire1
Underworld Passage1