Advanced match analysis
adcase2 vs pAtErX
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 928
- Duration
- 18:30
- Patch
- 19.17020
- Played
- · 19 hours ago
Winner
adcase2
Demeter · Elo 863 +13
18:30
Match length
Defeated
pAtErX
Gaia · Elo 762 -21
64.1% win probability
Pre-match · adcase2 favored
win probability 35.9%
Key momentsIn match order
adcase2
Demeter · Blue- EAPM
- 24.0
- Favorite unit
- Toxotes 16 fielded
- Largest army
- 42
- First expansion
- 9:34
Age path
AresClassical · Research start 3:58
AphroditeHeroic · Research start 12:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
pAtErX
Gaia · Red- EAPM
- 22.5
- Favorite unit
- Turma 32 fielded
- Largest army
- 74
- First expansion
- 9:51
Age path
LetoClassical · Research start 3:29
TheiaHeroic · Research start 14:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.