Advanced match analysis
H700JACDPC vs Skankhunt42
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 9019
- Duration
- 24:40
- Patch
- 19.17020
- Played
- · 19 hours ago
Winner
H700JACDPC
Zeus · Elo 1137 +13
24:40
Match length
Defeated
Skankhunt42
Amaterasu · Elo 1055 -13
61.6% win probability
Pre-match · H700JACDPC favored
win probability 38.4%
Key momentsIn match order
H700JACDPC
Zeus · Blue- EAPM
- 48.5
- Favorite unit
- Toxotes 56 fielded
- Largest army
- 125
- First expansion
- 12:03
Age path
AthenaClassical · Est. start 3:04
ApolloHeroic · Est. start 12:34
HeraMythic · Research start 20:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Large army production125 military units
No post-game awards
Skankhunt42
Amaterasu · Red- EAPM
- 61.6
- Favorite unit
- Samurai 58 fielded
- Largest army
- 90
- First expansion
- 4:25
Age path
MinakatatomiClassical · Est. start 2:29
RaijinHeroic · Est. start 14:27
TakemikazuchiMythic · Est. start 16:30
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production90 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.