Replay-derived match flow, timings, and composition.

Advanced match analysis

H700JACDPC vs Skankhunt42

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
9019
Duration
24:40
Patch
19.17020
Played
· 19 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
H700JACDPC Zeus · Elo 1137 +13
24:40 Match length
Defeated
Skankhunt42 Amaterasu · Elo 1055 -13
61.6% win probability Pre-match · H700JACDPC favored win probability 38.4%
Key momentsIn match order
Fastest Classical
3:29* Skankhunt42 Minakatatomi · estimated
First pressure
4:06 H700JACDPC Military Academy
First extra TC
4:25 Skankhunt42 Town Center
Armory timing
11:04 H700JACDPC Armory
Fastest Heroic
13:49* H700JACDPC Apollo · estimated
Fortress timing
14:28 Skankhunt42 Castle
Market timing
15:38 Skankhunt42 Market
Fastest Mythic
18:30* Skankhunt42 Takemikazuchi · estimated

H700JACDPC

Zeus · Blue
Win 1137 +13
EAPM
48.5
Favorite unit
Toxotes
56 fielded
Largest army
125
First expansion
12:03
Age path
AthenaClassical · Est. start 3:04
ApolloHeroic · Est. start 12:34
HeraMythic · Research start 20:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Large army production125 military units
No post-game awards

Skankhunt42

Amaterasu · Red
Loss 1055 -13
EAPM
61.6
Favorite unit
Samurai
58 fielded
Largest army
90
First expansion
4:25
Age path
MinakatatomiClassical · Est. start 2:29
RaijinHeroic · Est. start 14:27
TakemikazuchiMythic · Est. start 16:30
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production90 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

H700JACDPC

Army · 125

Units

Toxotes56
Hoplite27
Hypaspist10
Minotaur8
Manticore7
Petrobolos7
Jason4
Heracles3
Odysseus2
Bellerophon1
Buildings 11 types
House22
Farm20
Wall14
Storehouse11
Granary6
Archery Range4
Fortress4
Town Center3
Military Academy2
Temple2
Armory1
God powers 5 invoked
Restoration2
Bolt1
Lightning Storm1
Underworld Passage1

Skankhunt42

Army · 90

Units

Samurai58
Shinobi15
Onna Musha13
Oyumi3
Bushi1
Buildings 13 types
Farm37
House35
Dojo15
Watermill10
Shrine Japanese6
Mining Camp Japanese5
Town Center4
Wall4
Castle2
Market2
Armory1
Guardhouse1
Temple1
God powers 4 invoked
Divine Slash1
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1