Replay-derived match flow, timings, and composition.

Advanced match analysis

MittieMeow vs Felcraft

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
15317
Duration
17:40
Patch
19.17020
Played
· 20 hours ago
Giza map preview
MapGiza
Defeated
MittieMeow Kronos · Elo 942 -58
17:40 Match length
Winner
Felcraft Hades · Elo 957 +19
47.8% win probability Pre-match · Felcraft favored win probability 52.2%
Key momentsIn match order
Fastest Classical
3:24* Felcraft Athena · estimated
First pressure
4:43 Felcraft Military Academy
First extra TC
5:28 MittieMeow Town Center
Armory timing
6:46 Felcraft Armory
Fastest Heroic
12:10* Felcraft Aphrodite · estimated
Fortress timing
12:12 Felcraft Fortress
Market timing
13:29 Felcraft Market

MittieMeow

Kronos · Blue
Loss 942 -58
EAPM
20.3
Favorite unit
Murmillo
16 fielded
Largest army
79
First expansion
5:28
Age path
PrometheusClassical · Research start 2:27
HyperionHeroic · Research start 11:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards

Felcraft

Hades · Red
Win 957 +19
EAPM
22.5
Favorite unit
Toxotes
22 fielded
Largest army
51
First expansion
10:02
Age path
AthenaClassical · Est. start 2:24
AphroditeHeroic · Research start 10:54
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

MittieMeow

Bought

No buys

Sold

No sells

Total player market volume0

Felcraft

Bought

Food500

Sold

Wood500
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MittieMeow

Army · 79

Units

Murmillo16
Turma15
Katapeltes13
Arcus10
Contarius10
Cheiroballista8
Destroyer5
Oracle2
Buildings 10 types
Farm11
Wall8
Counter Barracks4
Manor4
Military Barracks4
Palace2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 10 invoked
Valor8
Chaos1
Deconstruction1

Felcraft

Army · 51

Units

Toxotes22
Hoplite15
Hypaspist4
Petrobolos3
Ajax2
Peltast2
Achilles1
Chiron1
Minotaur1
Buildings 10 types
House9
Granary6
Storehouse5
Military Academy3
Town Center3
Archery Range2
Armory1
Fortress1
Market1
Temple1
God powers 2 invoked
Curse1
Sentinel1