Replay-derived match flow, timings, and composition.

Advanced match analysis

SQUIDINGLE vs Kruskadavena

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
22730
Duration
27:04
Patch
19.17020
Played
· 20 hours ago
Yellow River map preview
MapYellow River
Winner
SQUIDINGLE Amaterasu · Elo 1214 +16
27:04 Match length
Defeated
Kruskadavena Tsukuyomi · Elo 1179 -16
55.0% win probability Pre-match · SQUIDINGLE favored win probability 45.0%
Key momentsIn match order
First pressure
3:47 Kruskadavena Stable Japanese
Fastest Classical
3:48* Kruskadavena Inari Okami · estimated
Armory timing
7:34 Kruskadavena Armory
Fastest Heroic
9:31* SQUIDINGLE Raijin · estimated
First extra TC
13:14 SQUIDINGLE Town Center
Fortress timing
13:59 SQUIDINGLE Castle
Fastest Mythic
20:04* SQUIDINGLE Takemikazuchi · estimated
Market timing
26:19 SQUIDINGLE Market

SQUIDINGLE

Amaterasu · Blue
Win 1214 +16
EAPM
45.2
Favorite unit
Yari Spearman
177 fielded
Largest army
194
First expansion
13:14
Age path
Ame No UzumeClassical · Research start 3:35
RaijinHeroic · Research start 8:16
TakemikazuchiMythic · Research start 18:04
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Large army production194 military units
No post-game awards

Kruskadavena

Tsukuyomi · Red
Loss 1179 -16
EAPM
51.6
Favorite unit
Yumi Horse Archer
41 fielded
Largest army
124
First expansion
17:00
Age path
Inari OkamiClassical · Est. start 3:03
HachimanHeroic · Est. start 10:32
WatatsumiMythic · Est. start 18:55
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production124 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SQUIDINGLE

Army · 194

Units

Yari Spearman177
Bushi6
Oyumi5
Raiju4
Kamaitachi2
Buildings 13 types
Farm39
Wall19
House16
Guardhouse15
Watermill10
Mining Camp Japanese7
Shrine Japanese5
Sentry Tower4
Castle3
Market2
Temple2
Town Center2
Armory1
God powers 4 invoked
Divine Slash1
Goshinboku1
Solar Shield1
Thunder Burst1

Kruskadavena

Army · 124

Units

Yumi Horse Archer41
Naginata Rider38
Daimyo20
Yumi Archer9
Oyumi4
Onmyoji3
Yari Spearman3
Bushi2
Jorogumo1
Kitsune1
Shinigami1
Tengu1
Buildings 12 types
House16
Farm14
Watermill9
Mining Camp Japanese7
Shrine Japanese5
Stable Japanese4
Guardhouse3
Town Center3
Armory1
Castle1
Market1
Temple1
God powers 4 invoked
Dragon Typhoon1
New Moon1
Shogun1
Swampland1