Replay-derived match flow, timings, and composition.

Advanced match analysis

DLoudness vs Zerrer

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
13190
Duration
18:37
Patch
19.17020
Played
· 20 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
DLoudness Hades · Elo 1544 -17
18:37 Match length
Winner
Zerrer Hades · Elo 1550 +17
49.1% win probability Pre-match · Zerrer favored win probability 50.9%
Key momentsIn match order
Fastest Classical
3:35* Zerrer Athena · estimated
First extra TC
4:22 Zerrer Town Center
First pressure
4:26 DLoudness Archery Range
Armory timing
7:23 Zerrer Armory
Fastest Heroic
10:09* Zerrer Aphrodite · estimated
Fortress timing
11:10 Zerrer Fortress
Market timing
13:13 DLoudness Market
Fastest Mythic
14:52* Zerrer Artemis · estimated

DLoudness

Hades · Mint
Loss 1544 -17
EAPM
63.8
Favorite unit
Hypaspist
19 fielded
Largest army
68
First expansion
8:20
Age path
AthenaClassical · Research start 3:16
AphroditeHeroic · Research start 10:34
HephaestusMythic · Research start 15:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling19 wall build events
Market economy100 total resource volume
No post-game awards

Zerrer

Hades · Red
Win 1550 +17
EAPM
47.8
Favorite unit
Hoplite
43 fielded
Largest army
93
First expansion
4:22
Age path
AthenaClassical · Est. start 2:35
AphroditeHeroic · Research start 8:54
ArtemisMythic · Est. start 12:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling28 wall build events
Large army production93 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

DLoudness

Bought

No buys

Sold

Wood100
Total player market volume100

Zerrer

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DLoudness

Army · 68

Units

Hypaspist19
Peltast13
Toxotes13
Achilles6
Nemean Lion4
Ajax3
Chiron3
Minotaur3
Hoplite2
Petrobolos2
Buildings 11 types
House30
Wall19
Granary6
Military Academy5
Storehouse5
Archery Range4
Armory2
Temple2
Fortress1
Market1
Town Center1
God powers 5 invoked
Curse2
Plenty Vault1
Restoration1
Sentinel1

Zerrer

Army · 93

Units

Hoplite43
Toxotes37
Petrobolos3
Achilles2
Ajax2
Chimera2
Chiron2
Helepolis1
Perseus1
Buildings 11 types
Farm36
Wall28
House16
Storehouse10
Granary6
Military Academy4
Archery Range3
Armory2
Fortress1
Temple1
Town Center1
God powers 4 invoked
Curse1
Earthquake1
Restoration1
Sentinel1