Advanced match analysis
Ocebe_VIP vs supdood
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 5751
- Duration
- 17:23
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
Ocebe_VIP
Fuxi · Elo 1135 -17
17:23
Match length
Winner
supdood
Thor · Elo 1158 +17
46.7% win probability
Pre-match · supdood favored
win probability 53.3%
Key momentsIn match order
Ocebe_VIP
Fuxi · Blue- EAPM
- 27.3
- Favorite unit
- Dao Swordsman 27 fielded
- Largest army
- 89
- First expansion
- 13:17
Age path
XuannuClassical · Research start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production89 military units
No post-game awards
supdood
Thor · Red- EAPM
- 51.9
- Favorite unit
- Throwing Axeman 18 fielded
- Largest army
- 69
- First expansion
- 6:12
Age path
FreyjaClassical · Est. start 2:36
BragiHeroic · Est. start 10:24
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.