Replay-derived match flow, timings, and composition.

Advanced match analysis

Ocebe_VIP vs supdood

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
5751
Duration
17:23
Patch
19.17020
Played
· 20 hours ago
Giza map preview
MapGiza
Defeated
Ocebe_VIP Fuxi · Elo 1135 -17
17:23 Match length
Winner
supdood Thor · Elo 1158 +17
46.7% win probability Pre-match · supdood favored win probability 53.3%
Key momentsIn match order
First pressure
2:52 supdood Hersir trained
Fastest Classical
3:36* supdood Freyja · estimated
First extra TC
6:12 supdood Town Center
Armory timing
7:20 supdood Dwarven Armory
Market timing
10:16 supdood Market
Fastest Heroic
11:39* supdood Bragi · estimated
Fortress timing
14:47 supdood Hill Fort

Ocebe_VIP

Fuxi · Blue
Loss 1135 -17
EAPM
27.3
Favorite unit
Dao Swordsman
27 fielded
Largest army
89
First expansion
13:17
Age path
XuannuClassical · Research start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production89 military units
No post-game awards

supdood

Thor · Red
Win 1158 +17
EAPM
51.9
Favorite unit
Throwing Axeman
18 fielded
Largest army
69
First expansion
6:12
Age path
FreyjaClassical · Est. start 2:36
BragiHeroic · Est. start 10:24
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ocebe_VIP

Army · 89

Units

Dao Swordsman27
Fire Archer22
Pioneer21
Ge Halberdier10
Wuzu Javelineer4
Qi Lin3
Nezha Child2
Buildings 9 types
House16
Farm12
Silo11
Town Center3
Machine Workshop2
Military Camp2
Armory1
Imperial Academy1
Temple1
God powers 1 invoked
The Peach Blossom Spring1

supdood

Army · 69

Units

Throwing Axeman18
Jarl13
Raiding Cavalry13
Hersir10
Portable Ram6
Godi5
Battle Boar3
Valkyrie1
Buildings 11 types
House21
Great Hall8
Farm7
Ox Cart Building5
Longhouse4
Town Center2
Wall2
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers 2 invoked
Flaming Weapons1
Forest Fire1