Replay-derived match flow, timings, and composition.

Advanced match analysis

The Troooper vs Serhan

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
1560
Duration
15:38
Patch
19.17020
Played
· 20 hours ago
Oasis map preview
MapOasis
Defeated
The Troooper Zeus · Elo 1026 -17
15:38 Match length
Winner
Serhan Zeus · Elo 1047 +17
47.0% win probability Pre-match · Serhan favored win probability 53.0%
Key momentsIn match order
Fastest Classical
4:05* Serhan Athena · estimated
First pressure
4:31 Serhan Military Academy
First extra TC
5:58 The Troooper Town Center
Armory timing
8:54 Serhan Armory
Fastest Heroic
13:55* Serhan Dionysus · estimated

The Troooper

Zeus · Green
Loss 1026 -17
EAPM
37.3
Favorite unit
Toxotes
18 fielded
Largest army
22
First expansion
5:58
Age path
HermesClassical · Est. start 3:11
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
No post-game awards

Serhan

Zeus · Purple
Win 1047 +17
EAPM
37.9
Favorite unit
Hoplite
66 fielded
Largest army
79
First expansion
—
Age path
AthenaClassical · Research start 3:05
DionysusHeroic · Research start 12:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The Troooper

Army · 22

Units

Toxotes18
Heracles3
Jason1
Buildings 7 types
House9
Storehouse7
Granary4
Archery Range3
Military Academy2
Town Center2
Temple1
God powers 3 invoked
Cease Fire2
Bolt1

Serhan

Army · 79

Units

Hoplite66
Hippeus4
Heracles2
Hydra2
Jason2
Minotaur2
Hypaspist1
Buildings 8 types
House21
Farm8
Granary5
Stable4
Storehouse4
Military Academy3
Armory1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1