Replay-derived match flow, timings, and composition.

Advanced match analysis

pierre_35 + Allucards1703 vs Unkassailant + guildenstein

Queue
Ranked 2v2 Supremacy
Map
Ghost Lake
Map Seed
24511
Duration
19:48
Patch
19.17020
Played
· 20 hours ago
Ghost Lake map preview
MapGhost Lake
Defeat Team Elo 785
pierre_35 Zeus · Elo 635 -1
Allucards1703 Hades · Elo 935 -22
19:48 Match length
Victory Team Elo 1194
Unkassailant Oranos · Elo 1267 +3
guildenstein Hades · Elo 1120 +8
8.7% win probability Pre-match · Unkassailant + guildenstein favored win probability 91.3%
Key momentsIn match order
Fastest Classical
3:55* guildenstein Athena · estimated
First pressure
4:08 Unkassailant Counter Barracks
First extra TC
4:50 guildenstein Town Center
Market timing
6:41 pierre_35 Market
Armory timing
7:32 Unkassailant Armory
Fastest Heroic
9:26* pierre_35 Dionysus · estimated
Fortress timing
14:03 guildenstein Fortress
Fastest Mythic
17:09* guildenstein Hephaestus · estimated

pierre_35

Zeus · Blue · Team 1
Loss 635 -1
EAPM
14.0
Favorite unit
Hippeus
12 fielded
Largest army
31
First expansion
8:52
Age path
AthenaClassical · Est. start 3:30
DionysusHeroic · Est. start 8:11
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Market economy700 total resource volume
No post-game awards

Unkassailant

Oranos · Red · Team 2
Win 1267 +3
EAPM
31.6
Favorite unit
Katapeltes
21 fielded
Largest army
44
First expansion
5:21
Age path
PrometheusClassical · Est. start 2:58
HyperionHeroic · Est. start 9:05
HeliosMythic · Research start 17:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
No post-game awards

Allucards1703

Hades · Yellow · Team 1
Loss 935 -22
EAPM
10.2
Favorite unit
Toxotes
8 fielded
Largest army
20
First expansion
—
Age path
AresClassical · Research start 7:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling27 wall build events
No post-game awards

guildenstein

Hades · Green · Team 2
Win 1120 +8
EAPM
28.7
Favorite unit
Peltast
38 fielded
Largest army
97
First expansion
4:50
Age path
AthenaClassical · Est. start 2:55
ApolloHeroic · Est. start 11:58
HephaestusMythic · Est. start 15:09
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy4,500 total resource volume
Large army production97 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,200 total volume

pierre_35

Bought

No buys

Sold

Food700
Total player market volume700

Unkassailant

Bought

No buys

Sold

No sells

Total player market volume0

Allucards1703

Bought

No buys

Sold

No sells

Total player market volume0

guildenstein

Bought

Food1,100

Sold

Wood3,400
Total player market volume4,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

pierre_35

Army · 31

Units

Hippeus12
Toxotes9
Hoplite8
Heracles1
Jason1
Buildings 13 types
Wall23
Farm12
House9
Military Academy4
Storehouse3
Archery Range2
Sentry Tower2
Stable2
Town Center2
Armory1
Granary1
Market1
Temple1
God powers 1 invoked
Bolt1

Unkassailant

Army · 44

Units

Katapeltes21
Turma20
Oracle2
Oracle Hero1
Buildings 9 types
Farm22
Military Barracks11
Manor8
Palace4
Town Center4
Counter Barracks3
Armory2
Economic Guild2
Temple2
God powers None invoked

No god powers recorded.

Allucards1703

Army · 20

Units

Toxotes8
Cyclops5
Hoplite5
Achilles1
Ajax1
Buildings 10 types
Wall27
Sentry Tower11
Farm6
House4
Storehouse4
Granary3
Archery Range2
Military Academy1
Stable1
Temple1
God powers 4 invoked
Sentinel3
Pestilence1

guildenstein

Army · 97

Units

Peltast38
Hoplite34
Toxotes15
Hypaspist6
Ajax2
Achilles1
Chiron1
Buildings 10 types
House20
Granary9
Storehouse8
Military Academy6
Archery Range4
Fortress3
Town Center3
Armory1
Market1
Temple1
God powers 4 invoked
Sentinel2
Restoration1
Underworld Passage1