Replay-derived match flow, timings, and composition.

Advanced match analysis

kjaramillo00 vs Resign Now

Queue
Ranked 1v1 Deathmatch
Map
Ghost Lake
Map Seed
15534
Duration
18:22
Patch
19.17020
Played
· 20 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
kjaramillo00 Set · Elo 1426 +12
18:22 Match length
Defeated
Resign Now Kronos · Elo 1306 -12
66.6% win probability Pre-match · kjaramillo00 favored win probability 33.4%
Key momentsIn match order
Market timing
0:31 Resign Now Market
Armory timing
0:31 kjaramillo00 Armory
First pressure
0:33 kjaramillo00 Barracks
Fortress timing
0:54 kjaramillo00 Migdol Stronghold
First extra TC
1:14 Resign Now Town Center
Fastest Classical
2:04* Resign Now Prometheus · estimated
Fastest Heroic
3:19* Resign Now Rheia · estimated
Fastest Mythic
5:19* Resign Now Helios · estimated

kjaramillo00

Set · Green
Win 1426 +12
EAPM
78.8
Favorite unit
Camel Rider
101 fielded
Largest army
482
First expansion
1:53
Age path
PtahClassical · Est. start 1:05
SekhmetHeroic · Est. start 2:05
HorusMythic · Est. start 3:20
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom3 expansion build events
Large army production482 military units
No post-game awards

Resign Now

Kronos · Red
Loss 1306 -12
EAPM
18.8
Favorite unit
Contarius
5 fielded
Largest army
10
First expansion
1:14
Age path
PrometheusClassical · Est. start 1:04
RheiaHeroic · Est. start 2:04
HeliosMythic · Est. start 3:19
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom6 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kjaramillo00

Army · 482

Units

Camel Rider101
Spearman93
Axeman90
Slinger53
Siege Tower46
Chariot Archer43
Catapult25
War Elephant13
Mercenary8
Wadjet6
Avenger2
Scarab2
Buildings 18 types
Farm38
House17
Barracks12
Sentry Tower12
Granary7
Migdol Stronghold7
Mining Camp7
Siege Works5
Town Center3
Lighthouse2
Lumber Camp2
Market2
Monument To Pharaohs2
Temple2
Armory1
Monument To Gods1
Monument To Priests1
Monument To Soldiers1
God powers 9 invoked
Vision3
Citadel2
Shifting Sands2
Tornado2

Resign Now

Army · 10

Units

Contarius5
Fanatic5
Buildings 9 types
Manor37
Mirror Tower21
Sentry Tower18
Military Barracks11
Town Center6
Palace5
Market2
Farm1
Temple1
God powers 5 invoked
Vortex3
Deconstruction1
Traitor1