Advanced match analysis
kjaramillo00 vs Resign Now
- Queue
- Ranked 1v1 Deathmatch
- Map
- Ghost Lake
- Map Seed
- 15534
- Duration
- 18:22
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
kjaramillo00
Set · Elo 1426 +12
18:22
Match length
Defeated
Resign Now
Kronos · Elo 1306 -12
66.6% win probability
Pre-match · kjaramillo00 favored
win probability 33.4%
Key momentsIn match order
kjaramillo00
Set · Green- EAPM
- 78.8
- Favorite unit
- Camel Rider 101 fielded
- Largest army
- 482
- First expansion
- 1:53
Age path
PtahClassical · Est. start 1:05
SekhmetHeroic · Est. start 2:05
HorusMythic · Est. start 3:20
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom3 expansion build events
Large army production482 military units
No post-game awards
Resign Now
Kronos · Red- EAPM
- 18.8
- Favorite unit
- Contarius 5 fielded
- Largest army
- 10
- First expansion
- 1:14
Age path
PrometheusClassical · Est. start 1:04
RheiaHeroic · Est. start 2:04
HeliosMythic · Est. start 3:19
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom6 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.