Replay-derived match flow, timings, and composition.

Advanced match analysis

Most Wanted vs riye7raningolk

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
20741
Duration
8:40
Patch
19.17020
Played
· 20 hours ago
Oasis map preview
MapOasis
Defeated
Most Wanted Susanoo · Elo 1547 -13
8:40 Match length
Winner
riye7raningolk Tsukuyomi · Elo 1643 +13
36.5% win probability Pre-match · riye7raningolk favored win probability 63.5%
Key momentsIn match order
Fastest Classical
4:12* Most Wanted Inari Okami · estimated
First pressure
4:17 Most Wanted Stable Japanese
Armory timing
6:27 riye7raningolk Armory

Most Wanted

Susanoo · Blue
Loss 1547 -13
EAPM
36.5
Favorite unit
Naginata Rider
16 fielded
Largest army
16
First expansion
—
Age path
Inari OkamiClassical · Research start 3:12
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

riye7raningolk

Tsukuyomi · Red
Win 1643 +13
EAPM
54.9
Favorite unit
Naginata Rider
50 fielded
Largest army
52
First expansion
—
Age path
Inari OkamiClassical · Research start 3:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Most Wanted

Army · 16

Units

Naginata Rider16
Buildings 8 types
House6
Watermill4
Stable Japanese3
Wall3
Shrine Japanese2
Armory1
Mining Camp Japanese1
Temple1
God powers 2 invoked
Kusanagi1
Swampland1

riye7raningolk

Army · 52

Units

Naginata Rider50
Kitsune2
Buildings 8 types
House9
Wall5
Watermill4
Shrine Japanese2
Stable Japanese2
Armory1
Mining Camp Japanese1
Temple1
God powers 1 invoked
Swampland1