Advanced match analysis
Vincent vega + Brendis vs Ragnar6331 + jemalove1
- Queue
- Ranked 2v2 Supremacy
- Map
- Steppe
- Map Seed
- 9004
- Duration
- 17:20
- Patch
- 19.17020
- Played
- · 20 hours ago
Victory
Team Elo 1157
Vincent vega
Poseidon · Elo 1132 +13
Brendis
Freyr · Elo 1182 +11
17:20
Match length
Defeat
Team Elo 1047
Ragnar6331
Tsukuyomi · Elo 1040 -12
jemalove1
Kronos · Elo 1054 -12
65.3% win probability
Pre-match · Vincent vega + Brendis favored
win probability 34.7%
Key momentsIn match order
Vincent vega
Poseidon · Blue · Team 1- EAPM
- 19.7
- Favorite unit
- Theseus 2 fielded
- Largest army
- 3
- First expansion
- 10:27
Age path
HermesClassical · Research start 3:20
DionysusHeroic · Est. start 11:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Ragnar6331
Tsukuyomi · Red · Team 2- EAPM
- 34.5
- Favorite unit
- Yari Spearman 11 fielded
- Largest army
- 35
- First expansion
- 13:22
Age path
Ame No UzumeClassical · Est. start 4:02
HachimanHeroic · Est. start 7:27
OkuninushiMythic · Est. start 14:53
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy600 total resource volume
No post-game awards
Brendis
Freyr · Yellow · Team 1- EAPM
- 28.4
- Favorite unit
- Hersir 14 fielded
- Largest army
- 49
- First expansion
- 6:36
Age path
UllrClassical · Research start 3:51
AegirHeroic · Est. start 13:24
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards
jemalove1
Kronos · Green · Team 2- EAPM
- 38.2
- Favorite unit
- Arcus 25 fielded
- Largest army
- 82
- First expansion
- —
Age path
PrometheusClassical · Est. start 3:09
HyperionHeroic · Research start 10:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production82 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
Vincent vega
Bought
No buys
Sold
No sells
Total player market volume0
Ragnar6331
Bought
Sold
Total player market volume600
Brendis
Bought
No buys
Sold
No sells
Total player market volume0
jemalove1
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.