Replay-derived match flow, timings, and composition.

Advanced match analysis

Vincent vega + Brendis vs Ragnar6331 + jemalove1

Queue
Ranked 2v2 Supremacy
Map
Steppe
Map Seed
9004
Duration
17:20
Patch
19.17020
Played
· 20 hours ago
Steppe map preview
MapSteppe
Victory Team Elo 1157
Vincent vega Poseidon · Elo 1132 +13
Brendis Freyr · Elo 1182 +11
17:20 Match length
Defeat Team Elo 1047
Ragnar6331 Tsukuyomi · Elo 1040 -12
jemalove1 Kronos · Elo 1054 -12
65.3% win probability Pre-match · Vincent vega + Brendis favored win probability 34.7%
Key momentsIn match order
First pressure
3:54 Brendis Hersir trained
Fastest Classical
4:09* jemalove1 Prometheus · estimated
Armory timing
5:08 Ragnar6331 Armory
First extra TC
6:36 Brendis Town Center
Fastest Heroic
8:23* Ragnar6331 Hachiman · estimated
Market timing
11:28 Ragnar6331 Market
Fortress timing
11:37 Ragnar6331 Castle
Fastest Mythic
16:23* Ragnar6331 Okuninushi · estimated

Vincent vega

Poseidon · Blue · Team 1
Win 1132 +13
EAPM
19.7
Favorite unit
Theseus
2 fielded
Largest army
3
First expansion
10:27
Age path
HermesClassical · Research start 3:20
DionysusHeroic · Est. start 11:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Ragnar6331

Tsukuyomi · Red · Team 2
Loss 1040 -12
EAPM
34.5
Favorite unit
Yari Spearman
11 fielded
Largest army
35
First expansion
13:22
Age path
Ame No UzumeClassical · Est. start 4:02
HachimanHeroic · Est. start 7:27
OkuninushiMythic · Est. start 14:53
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy600 total resource volume
No post-game awards

Brendis

Freyr · Yellow · Team 1
Win 1182 +11
EAPM
28.4
Favorite unit
Hersir
14 fielded
Largest army
49
First expansion
6:36
Age path
UllrClassical · Research start 3:51
AegirHeroic · Est. start 13:24
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards

jemalove1

Kronos · Green · Team 2
Loss 1054 -12
EAPM
38.2
Favorite unit
Arcus
25 fielded
Largest army
82
First expansion
—
Age path
PrometheusClassical · Est. start 3:09
HyperionHeroic · Research start 10:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production82 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Vincent vega

Bought

No buys

Sold

No sells

Total player market volume0

Ragnar6331

Bought

Wood100

Sold

Food200
Wood300
Total player market volume600

Brendis

Bought

No buys

Sold

No sells

Total player market volume0

jemalove1

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vincent vega

Army · 3

Units

Theseus2
Hippolyta1
Buildings 10 types
House9
Storehouse8
Stable3
Archery Range2
Farm2
Granary2
Armory1
Military Academy1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

Ragnar6331

Army · 35

Units

Yari Spearman11
Yumi Archer7
Yumi Horse Archer4
Shinobi3
Bushi2
Kamaitachi2
Naginata Rider2
Samurai2
Daimyo1
Tengu1
Buildings 14 types
House15
Watermill8
Mining Camp Japanese5
Shrine Japanese4
Dojo3
Guardhouse3
Armory2
Castle2
Wall2
Farm1
Market1
Stable Japanese1
Temple1
Town Center1
God powers 3 invoked
Goshinboku1
New Moon1
Shogun1

Brendis

Army · 49

Units

Hersir14
Portable Ram11
Berserk6
Huskarl6
Draugr4
Throwing Axeman4
Hirdman2
Rock Giant2
Buildings 8 types
Farm37
House17
Ox Cart Building10
Town Center3
Wall3
Longhouse2
Temple2
Armory1
God powers 4 invoked
Asgardian Bastion2
Gullinbursti1
Tempest1

jemalove1

Army · 82

Units

Arcus25
Katapeltes23
Contarius18
Destroyer13
Satyr2
Oracle1
Buildings 8 types
Manor7
Counter Barracks5
Military Barracks5
Wall3
Armory1
Economic Guild1
Palace1
Temple1
God powers 11 invoked
Valor8
Deconstruction2
Chaos1