Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs THLMNK

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
30217
Duration
10:30
Patch
19.17020
Played
· 19 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Devil Loki · Elo 1898 -15
10:30 Match length
Winner
THLMNK Susanoo · Elo 1960 +15
41.2% win probability Pre-match · THLMNK favored win probability 58.8%
Key momentsIn match order
First pressure
3:12 Devil Hersir trained
Fastest Classical
3:39* THLMNK Inari Okami · estimated
Market timing
7:21 Devil Market
Fastest Heroic
10:06* Devil Bragi · estimated

Devil

Loki · Blue
Loss 1898 -15
EAPM
49.9
Favorite unit
Hersir
14 fielded
Largest army
19
First expansion
—
Age path
HeimdallClassical · Est. start 3:17
BragiHeroic · Est. start 8:51
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
No post-game awards

THLMNK

Susanoo · Red
Win 1960 +15
EAPM
50.5
Favorite unit
Samurai
11 fielded
Largest army
29
First expansion
—
Age path
Inari OkamiClassical · Research start 2:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army · 19

Units

Hersir14
Einheri3
Godi2
Buildings 6 types
House9
Wall6
Ox Cart Building3
Great Hall2
Market1
Temple1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1

THLMNK

Army · 29

Units

Samurai11
Naginata Rider8
Yumi Archer4
Bushi3
Kitsune2
Onna Musha1
Buildings 8 types
House11
Watermill5
Shrine Japanese3
Dojo2
Stable Japanese2
Guardhouse1
Mining Camp Japanese1
Temple1
God powers 2 invoked
Kusanagi2