Advanced match analysis
Devil vs THLMNK
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 30217
- Duration
- 10:30
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
Devil
Loki · Elo 1898 -15
10:30
Match length
Winner
THLMNK
Susanoo · Elo 1960 +15
41.2% win probability
Pre-match · THLMNK favored
win probability 58.8%
Key momentsIn match order
Devil
Loki · Blue- EAPM
- 49.9
- Favorite unit
- Hersir 14 fielded
- Largest army
- 19
- First expansion
- —
Age path
HeimdallClassical · Est. start 3:17
BragiHeroic · Est. start 8:51
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
No post-game awards
THLMNK
Susanoo · Red- EAPM
- 50.5
- Favorite unit
- Samurai 11 fielded
- Largest army
- 29
- First expansion
- —
Age path
Inari OkamiClassical · Research start 2:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.