Replay-derived match flow, timings, and composition.

Advanced match analysis

Hectelion vs Monkey idi nahui

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
1239
Duration
12:17
Patch
19.17020
Played
· 19 hours ago
Anatolia map preview
MapAnatolia
Winner
Hectelion Gaia · Elo 1034 +18
12:17 Match length
Defeated
Monkey idi nahui Hades · Elo 1043 -18
48.7% win probability Pre-match · Monkey idi nahui favored · Upset win probability 51.3%
Key momentsIn match order
Fastest Classical
4:40* Monkey idi nahui Ares · estimated
First pressure
5:11 Hectelion Military Barracks
Armory timing
7:48 Hectelion Armory
Fastest Heroic
9:46* Hectelion Theia · estimated
Fortress timing
11:06 Hectelion Palace

Hectelion

Gaia · Blue
Win 1034 +18
EAPM
39.2
Favorite unit
Murmillo
10 fielded
Largest army
33
First expansion
—
Age path
OceanusClassical · Research start 3:52
TheiaHeroic · Research start 8:31
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment2 dock build events
No post-game awards

Monkey idi nahui

Hades · Red
Loss 1043 -18
EAPM
48.9
Favorite unit
Toxotes
19 fielded
Largest army
29
First expansion
—
Age path
AresClassical · Est. start 3:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment3 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hectelion

Army · 33

Units

Murmillo10
Contarius8
Oracle7
Dryad5
Bireme2
Caladria1
Buildings 8 types
Manor8
Dock2
Military Barracks2
Armory1
Counter Barracks1
Economic Guild1
Palace1
Temple1
God powers 4 invoked
Hesperides Tree2
Carnivora1
Gaia Forest1

Monkey idi nahui

Army · 29

Units

Toxotes19
Juggernaut4
Pentekonter2
Achilles1
Ajax1
Cyclops1
Trireme1
Buildings 7 types
House10
Archery Range4
Storehouse4
Dock3
Farm3
Granary3
Temple1
God powers None invoked

No god powers recorded.