Replay-derived match flow, timings, and composition.

Advanced match analysis

salihtnrkl8 vs GOD eater

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
11406
Duration
48:26
Patch
19.17020
Played
· 19 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
salihtnrkl8 Zeus · Elo 881 +10
48:26 Match length
Defeated
GOD eater Set · Elo 730 -10
70.5% win probability Pre-match · salihtnrkl8 favored win probability 29.5%
Key momentsIn match order
Fastest Classical
4:03* salihtnrkl8 Hermes · estimated
First pressure
4:53 GOD eater Barracks
Armory timing
5:21 GOD eater Armory
First extra TC
7:02 GOD eater Town Center
Market timing
8:43 GOD eater Market
Fastest Heroic
10:56* salihtnrkl8 Dionysus · estimated
Fortress timing
13:35 salihtnrkl8 Fortress
Fastest Mythic
20:23* GOD eater Horus · estimated

salihtnrkl8

Zeus · Blue
Win 881 +10
EAPM
44.6
Favorite unit
Hippeus
45 fielded
Largest army
215
First expansion
10:17
Age path
HermesClassical · Research start 3:03
DionysusHeroic · Research start 9:41
HeraMythic · Research start 20:12
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production215 military units
No post-game awards

GOD eater

Set · Red
Loss 730 -10
EAPM
39.0
Favorite unit
Spearman
100 fielded
Largest army
331
First expansion
7:02
Age path
PtahClassical · Est. start 3:05
SekhmetHeroic · Research start 11:58
HorusMythic · Est. start 18:23
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling27 wall build events
Market economy12,500 total resource volume
Large army production331 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 12,500 total volume

salihtnrkl8

Bought

No buys

Sold

No sells

Total player market volume0

GOD eater

Bought

Food1,700

Sold

Food6,800
Wood4,000
Total player market volume12,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

salihtnrkl8

Army · 215

Units

Hippeus45
Helepolis43
Hoplite36
Petrobolos23
Medusa20
Myrmidon14
Prodromos12
Peltast6
Toxotes5
Heracles3
Jason3
Bellerophon2
Odysseus2
Hydra1
Buildings 12 types
Farm79
House28
Storehouse20
Archery Range14
Fortress6
Granary6
Market6
Military Academy4
Stable4
Temple4
Town Center4
Armory1
God powers 16 invoked
Bolt4
Cease Fire4
Lightning Storm4
Bronze3
Titan Gate1

GOD eater

Army · 331

Units

Spearman100
Axeman64
Slinger47
Camel Rider33
Mercenary Cavalry24
Scarab20
Wadjet16
Chariot Archer8
Avenger7
War Elephant6
Catapult4
Mercenary1
Siege Tower1
Buildings 18 types
Barracks45
Farm44
House33
Wall27
Granary14
Lumber Camp7
Migdol Stronghold7
Mining Camp7
Obelisk7
Sentry Tower7
Town Center7
Armory5
Siege Works5
Market3
Lighthouse2
Monument To Soldiers2
Temple2
Monument To Gods1
God powers 13 invoked
Vision7
Shifting Sands4
Citadel1
Tornado1