Replay-derived match flow, timings, and composition.

Advanced match analysis

Mayo vs Zerrer

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
16820
Duration
10:30
Patch
19.17020
Played
· 19 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Mayo Loki · Elo 1426 +23
10:30 Match length
Defeated
Zerrer Hades · Elo 1534 -23
34.9% win probability Pre-match · Zerrer favored · Upset win probability 65.1%
Key momentsIn match order
First pressure
3:25 Mayo Hersir trained
Fastest Classical
3:45* Zerrer Athena · estimated
Armory timing
7:40 Mayo Armory

Mayo

Loki · Blue
Win 1426 +23
EAPM
49.8
Favorite unit
Raiding Cavalry
16 fielded
Largest army
44
First expansion
—
Age path
ForsetiClassical · Research start 3:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Zerrer

Hades · Red
Loss 1534 -23
EAPM
51.5
Favorite unit
Toxotes
15 fielded
Largest army
27
First expansion
—
Age path
AthenaClassical · Est. start 2:45
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling17 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mayo

Army · 44

Units

Raiding Cavalry16
Throwing Axeman15
Hersir11
Hirdman1
Troll1
Buildings 7 types
House9
Ox Cart Building3
Wall3
Great Hall2
Longhouse2
Armory1
Temple1
God powers None invoked

No god powers recorded.

Zerrer

Army · 27

Units

Toxotes15
Hoplite10
Achilles1
Ajax1
Buildings 8 types
Wall17
House11
Granary4
Storehouse3
Archery Range2
Military Academy2
Armory1
Temple1
God powers 1 invoked
Restoration1