Replay-derived match flow, timings, and composition.

Advanced match analysis

H700JACDPC vs Wyzardmt

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
6306
Duration
11:41
Patch
19.17020
Played
· 19 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
H700JACDPC Zeus · Elo 1141 -8
11:41 Match length
Winner
Wyzardmt Amaterasu · Elo 1350 +8
23.1% win probability Pre-match · Wyzardmt favored win probability 76.9%
Key momentsIn match order
Fastest Classical
3:49* Wyzardmt Minakatatomi · estimated
First pressure
4:42 H700JACDPC Military Academy
Armory timing
5:08 Wyzardmt Armory
First extra TC
6:52 H700JACDPC Town Center
Fastest Heroic
11:33* Wyzardmt Raijin · estimated

H700JACDPC

Zeus · Blue
Loss 1141 -8
EAPM
40.9
Favorite unit
Toxotes
7 fielded
Largest army
11
First expansion
6:52
Age path
AthenaClassical · Est. start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
No post-game awards

Wyzardmt

Amaterasu · Red
Win 1350 +8
EAPM
32.1
Favorite unit
Naginata Rider
9 fielded
Largest army
17
First expansion
11:11
Age path
MinakatatomiClassical · Research start 2:49
RaijinHeroic · Est. start 10:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

H700JACDPC

Army · 11

Units

Toxotes7
Jason3
Heracles1
Buildings 8 types
Wall12
House10
Granary5
Storehouse5
Archery Range4
Military Academy3
Temple2
Town Center1
God powers None invoked

No god powers recorded.

Wyzardmt

Army · 17

Units

Naginata Rider9
Samurai7
Onna Musha1
Buildings 10 types
House9
Watermill4
Dojo2
Guardhouse2
Stable Japanese2
Armory1
Mining Camp Japanese1
Shrine Japanese1
Temple1
Town Center1
God powers 3 invoked
Solar Shield2
Shrine Of The Hunt1