Replay-derived match flow, timings, and composition.

Advanced match analysis

Atif vs riye7raningolk

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
13554
Duration
16:36
Patch
19.17020
Played
· 19 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Atif Ra · Elo 2043 +3
16:36 Match length
Defeated
riye7raningolk Tsukuyomi · Elo 1630 -3
91.5% win probability Pre-match · Atif favored win probability 8.5%
Key momentsIn match order
Fastest Classical
4:07* Atif Ptah · estimated
First pressure
4:12 Atif Barracks
Market timing
7:15 Atif Market
Armory timing
7:15 Atif Armory
Fastest Heroic
12:36* Atif Sekhmet · estimated
First extra TC
16:34 Atif Town Center

Atif

Ra · Blue
Win 2043 +3
EAPM
86.0
Favorite unit
Spearman
85 fielded
Largest army
154
First expansion
16:34
Age path
PtahClassical · Research start 3:07
SekhmetHeroic · Est. start 11:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production154 military units
No post-game awards

riye7raningolk

Tsukuyomi · Red
Loss 1630 -3
EAPM
72.6
Favorite unit
Naginata Rider
105 fielded
Largest army
301
First expansion
—
Age path
Inari OkamiClassical · Research start 3:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production301 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Atif

Army · 154

Units

Spearman85
Slinger60
Wadjet9
Buildings 13 types
House19
Obelisk15
Granary6
Barracks4
Lumber Camp3
Mining Camp3
Wall2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Citadel1
Shifting Sands1

riye7raningolk

Army · 301

Units

Naginata Rider105
Yumi Archer98
Samurai50
Bushi37
Yari Spearman5
Kitsune4
Onna Musha2
Buildings 9 types
House19
Watermill5
Shrine Japanese3
Stable Japanese3
Dojo2
Guardhouse2
Mining Camp Japanese2
Temple2
Armory1
God powers 2 invoked
New Moon1
Swampland1