Advanced match analysis
Atif vs riye7raningolk
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 13554
- Duration
- 16:36
- Patch
- 19.17020
- Played
- · 19 hours ago
Winner
Atif
Ra · Elo 2043 +3
16:36
Match length
Defeated
riye7raningolk
Tsukuyomi · Elo 1630 -3
91.5% win probability
Pre-match · Atif favored
win probability 8.5%
Key momentsIn match order
Atif
Ra · Blue- EAPM
- 86.0
- Favorite unit
- Spearman 85 fielded
- Largest army
- 154
- First expansion
- 16:34
Age path
PtahClassical · Research start 3:07
SekhmetHeroic · Est. start 11:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production154 military units
No post-game awards
riye7raningolk
Tsukuyomi · Red- EAPM
- 72.6
- Favorite unit
- Naginata Rider 105 fielded
- Largest army
- 301
- First expansion
- —
Age path
Inari OkamiClassical · Research start 3:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production301 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.