Replay-derived match flow, timings, and composition.

Advanced match analysis

Le samouraï fou + lahfiuza vs Heisen + Erebus

Queue
Ranked 2v2 Supremacy
Map
Tundra
Map Seed
8135
Duration
35:09
Patch
19.17020
Played
· 19 hours ago
Tundra map preview
MapTundra
Victory Team Elo 882
Le samouraï fou Poseidon · Elo 910 +21
lahfiuza Loki · Elo 854 +25
35:09 Match length
Defeat Team Elo 989
Heisen Isis · Elo 990 -23
Erebus Susanoo · Elo 988 -23
35.1% win probability Pre-match · Heisen + Erebus favored · Upset win probability 64.9%
Key momentsIn match order
Fastest Classical
3:38* Le samouraï fou Hermes · estimated
Armory timing
4:55 Le samouraï fou Armory
First pressure
5:27 Heisen Barracks
Fastest Heroic
8:16* Le samouraï fou Aphrodite · estimated
First extra TC
8:24 Le samouraï fou Town Center
Market timing
14:41 Erebus Market
Fortress timing
15:09 lahfiuza Hill Fort
Fastest Mythic
20:52* Erebus Takemikazuchi · estimated

Le samouraï fou

Poseidon · Blue · Team 1
Win 910 +21
EAPM
47.0
Favorite unit
Hippeus
293 fielded
Largest army
414
First expansion
8:24
Age path
HermesClassical · Est. start 2:38
AphroditeHeroic · Est. start 7:01
HephaestusMythic · Est. start 20:16
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling28 wall build events
Market economy4,600 total resource volume
Large army production414 military units
No post-game awards

Heisen

Isis · Red · Team 2
Loss 990 -23
EAPM
35.8
Favorite unit
War Elephant
65 fielded
Largest army
178
First expansion
10:06
Age path
AnubisClassical · Research start 4:18
SobekHeroic · Research start 16:45
ThothMythic · Research start 21:56
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy2,500 total resource volume
Large army production178 military units
No post-game awards

lahfiuza

Loki · Yellow · Team 1
Win 854 +25
EAPM
26.7
Favorite unit
Hersir
125 fielded
Largest army
392
First expansion
14:21
Age path
HeimdallClassical · Research start 5:10
BragiHeroic · Research start 13:00
HelMythic · Research start 24:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production392 military units
No post-game awards

Erebus

Susanoo · Purple · Team 2
Loss 988 -23
EAPM
39.5
Favorite unit
Yari Spearman
159 fielded
Largest army
328
First expansion
10:54
Age path
Inari OkamiClassical · Est. start 3:26
FujinHeroic · Est. start 12:37
TakemikazuchiMythic · Est. start 18:52
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Multi-TC boom4 expansion build events
Heavy walling19 wall build events
Market economy700 total resource volume
Large army production328 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,800 total volume

Le samouraï fou

Bought

Food600

Sold

Wood4,000
Total player market volume4,600

Heisen

Bought

Wood500

Sold

Food2,000
Total player market volume2,500

lahfiuza

Bought

No buys

Sold

No sells

Total player market volume0

Erebus

Bought

Food700

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Le samouraï fou

Army · 414

Units

Hippeus293
Hetairos65
Helepolis21
Centaur15
Nemean Lion6
Hippolyta3
Petrobolos3
Theseus3
Polyphemus2
Prodromos2
Atalanta1
Buildings 13 types
Farm70
Wall28
House24
Stable15
Storehouse11
Granary8
Fortress5
Market4
Sentry Tower4
Town Center4
Temple3
Archery Range1
Armory1
God powers 10 invoked
Curse4
Cease Fire3
Lure2
Plenty Vault1

Heisen

Army · 178

Units

War Elephant65
Chariot Archer56
Axeman34
Slinger13
Spearman10
Buildings 18 types
Farm46
House39
Migdol Stronghold11
Wall11
Mining Camp7
Granary6
Lumber Camp5
Obelisk5
Barracks4
Market4
Monument To Priests2
Monument To Villagers2
Siege Works2
Town Center2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Soldiers1
God powers 5 invoked
Prosperity3
Meteor1
Plague Of Serpents1

lahfiuza

Army · 392

Units

Hersir125
Throwing Axeman63
Hirdman40
Jarl35
Huskarl28
Godi25
Berserk24
Fire Giant16
Portable Ram13
Ballista9
Battle Boar7
Einheri4
Raiding Cavalry3
Buildings 11 types
Farm30
House17
Sentry Tower10
Ox Cart Building6
Hill Fort5
Town Center5
Great Hall4
Temple4
Longhouse3
Armory1
Market1
God powers 4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Titan Gate1

Erebus

Army · 328

Units

Yari Spearman159
Yumi Archer84
Samurai38
Asura16
Bushi16
Oni10
Shinobi3
Jorogumo2
Buildings 14 types
Farm48
Wall19
House17
Guardhouse11
Sentry Tower9
Shrine Japanese9
Watermill7
Mining Camp Japanese4
Town Center4
Market3
Temple3
Armory2
Dojo2
Castle1
God powers 14 invoked
Kusanagi6
Swampland4
Smiting Gust3
Divine Slash1