Advanced match analysis
BeAcH_PaRtY + naiV_ vs SIlverChrome + BeastIyBreh
- Queue
- Ranked 2v2 Supremacy
- Map
- Watering Hole
- Map Seed
- 29577
- Duration
- 42:50
- Patch
- 19.17020
- Played
- · 19 hours ago
Victory
Team Elo 1818
BeAcH_PaRtY
Thor · Elo 1847 +4
naiV_
Isis · Elo 1789 +5
42:50
Match length
Defeat
Team Elo 1504
SIlverChrome
Thor · Elo 1577 -6
BeastIyBreh
Demeter · Elo 1432 -3
85.9% win probability
Pre-match · BeAcH_PaRtY + naiV_ favored
win probability 14.1%
Key momentsIn match order
BeAcH_PaRtY
Thor · Blue · Team 1- EAPM
- 64.8
- Favorite unit
- Throwing Axeman 215 fielded
- Largest army
- 730
- First expansion
- 5:24
Age path
ForsetiClassical · Research start 3:31
BragiHeroic · Est. start 10:19
BaldrMythic · Est. start 15:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom9 expansion build events
Heavy walling29 wall build events
Market economy5,300 total resource volume
Large army production730 military units
No post-game awards
SIlverChrome
Thor · Red · Team 2- EAPM
- 40.7
- Favorite unit
- Hirdman 93 fielded
- Largest army
- 121
- First expansion
- 5:16
Age path
FreyjaClassical · Est. start 4:00
BragiHeroic · Est. start 11:47
BaldrMythic · Research start 18:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling30 wall build events
Market economy1,800 total resource volume
Large army production121 military units
No post-game awards
naiV_
Isis · Yellow · Team 1- EAPM
- 81.3
- Favorite unit
- Chariot Archer 214 fielded
- Largest army
- 632
- First expansion
- 5:20
Age path
BastClassical · Research start 3:46
SobekHeroic · Est. start 8:53
ThothMythic · Est. start 11:52
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom12 expansion build events
Heavy walling8 wall build events
Market economy5,100 total resource volume
Large army production632 military units
No post-game awards
BeastIyBreh
Demeter · Purple · Team 2- EAPM
- 109.5
- Favorite unit
- Hoplite 259 fielded
- Largest army
- 669
- First expansion
- 3:52
Age path
PanClassical · Est. start 2:51
HestiaHeroic · Est. start 9:51
HeraMythic · Est. start 17:49
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Heavy walling63 wall build events
Water commitment2 dock build events
Market economy1,000 total resource volume
Large army production669 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,200 total volume›
BeAcH_PaRtY
Bought
Sold
Total player market volume5,300
SIlverChrome
Bought
Sold
Total player market volume1,800
naiV_
Bought
No buys
Sold
Total player market volume5,100
BeastIyBreh
Bought
No buys
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.