Replay-derived match flow, timings, and composition.

Advanced match analysis

BeAcH_PaRtY + naiV_ vs SIlverChrome + BeastIyBreh

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
29577
Duration
42:50
Patch
19.17020
Played
· 19 hours ago
Watering Hole map preview
MapWatering Hole
Victory Team Elo 1818
BeAcH_PaRtY Thor · Elo 1847 +4
naiV_ Isis · Elo 1789 +5
42:50 Match length
Defeat Team Elo 1504
SIlverChrome Thor · Elo 1577 -6
BeastIyBreh Demeter · Elo 1432 -3
85.9% win probability Pre-match · BeAcH_PaRtY + naiV_ favored win probability 14.1%
Key momentsIn match order
Armory timing
0:11 SIlverChrome Dwarven Armory
First pressure
1:20 BeAcH_PaRtY Hersir trained
Fastest Classical
3:51* BeastIyBreh Pan · estimated
First extra TC
3:52 BeastIyBreh Village Center
Market timing
8:49 BeAcH_PaRtY Market
Fortress timing
10:07 BeastIyBreh Fortress
Fastest Heroic
10:08* naiV_ Sobek · estimated
Fastest Mythic
13:52* naiV_ Thoth · estimated

BeAcH_PaRtY

Thor · Blue · Team 1
Win 1847 +4
EAPM
64.8
Favorite unit
Throwing Axeman
215 fielded
Largest army
730
First expansion
5:24
Age path
ForsetiClassical · Research start 3:31
BragiHeroic · Est. start 10:19
BaldrMythic · Est. start 15:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom9 expansion build events
Heavy walling29 wall build events
Market economy5,300 total resource volume
Large army production730 military units
No post-game awards

SIlverChrome

Thor · Red · Team 2
Loss 1577 -6
EAPM
40.7
Favorite unit
Hirdman
93 fielded
Largest army
121
First expansion
5:16
Age path
FreyjaClassical · Est. start 4:00
BragiHeroic · Est. start 11:47
BaldrMythic · Research start 18:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling30 wall build events
Market economy1,800 total resource volume
Large army production121 military units
No post-game awards

naiV_

Isis · Yellow · Team 1
Win 1789 +5
EAPM
81.3
Favorite unit
Chariot Archer
214 fielded
Largest army
632
First expansion
5:20
Age path
BastClassical · Research start 3:46
SobekHeroic · Est. start 8:53
ThothMythic · Est. start 11:52
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom12 expansion build events
Heavy walling8 wall build events
Market economy5,100 total resource volume
Large army production632 military units
No post-game awards

BeastIyBreh

Demeter · Purple · Team 2
Loss 1432 -3
EAPM
109.5
Favorite unit
Hoplite
259 fielded
Largest army
669
First expansion
3:52
Age path
PanClassical · Est. start 2:51
HestiaHeroic · Est. start 9:51
HeraMythic · Est. start 17:49
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Heavy walling63 wall build events
Water commitment2 dock build events
Market economy1,000 total resource volume
Large army production669 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 13,200 total volume

BeAcH_PaRtY

Bought

Food1,400
Wood3,800

Sold

Wood100
Total player market volume5,300

SIlverChrome

Bought

Food200
Wood100

Sold

Food1,100
Wood400
Total player market volume1,800

naiV_

Bought

No buys

Sold

Food2,600
Wood2,500
Total player market volume5,100

BeastIyBreh

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BeAcH_PaRtY

Army · 730

Units

Throwing Axeman215
Jarl120
Godi110
Huskarl110
Berserk58
Hersir48
Fire Giant28
Portable Ram20
Battle Boar6
Ballista5
Hirdman5
Raiding Cavalry5
Buildings 12 types
House47
Farm38
Wall29
Longhouse19
Great Hall18
Ox Cart Building9
Hill Fort7
Town Center7
Market3
Temple3
Village Center2
Dwarven Armory1
God powers 4 invoked
Dwarven Mine1
Flaming Weapons1
Healing Spring1
Ragnarok1

SIlverChrome

Army · 121

Units

Hirdman93
Hersir9
Godi7
Throwing Axeman5
Valkyrie3
Battle Boar2
Berserk2
Buildings 11 types
Farm43
House32
Wall30
Longhouse8
Ox Cart Building7
Town Center6
Great Hall5
Dwarven Armory3
Hill Fort3
Market3
Temple1
God powers 8 invoked
Dwarven Mine4
Flaming Weapons1
Forest Fire1
Ragnarok1
Titan Gate1

naiV_

Army · 632

Units

Chariot Archer214
Axeman182
Camel Rider163
War Elephant42
Catapult13
Mercenary Cavalry6
Sphinx6
Spearman5
Slinger1
Buildings 18 types
Farm40
Migdol Stronghold19
House18
Barracks14
Granary13
Lumber Camp13
Sentry Tower11
Town Center11
Mining Camp10
Wall8
Temple6
Market5
Obelisk4
Siege Works4
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 7 invoked
Locust Swarm3
Meteor2
Eclipse1
Prosperity1

BeastIyBreh

Army · 669

Units

Hoplite259
Hypaspist141
Toxotes94
Peltast73
Hamadryad48
Orpheus15
Iolaus12
Petrobolos9
Helepolis8
Icarus7
Midas2
Transport Ship Greek1
Buildings 15 types
Wall63
Military Academy22
House21
Farm18
Storehouse18
Archery Range16
Granary11
Fortress7
Town Center7
Temple4
Market3
Sentry Tower3
Dock2
Armory1
Village Center1
God powers 6 invoked
Arcadian Meadow2
Communal Hearth2
Lightning Storm2