Replay-derived match flow, timings, and composition.

Advanced match analysis

jarodestebanconcha vs SIgma

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
11707
Duration
31:28
Patch
19.17020
Played
· 19 hours ago
Oasis map preview
MapOasis
Defeated
jarodestebanconcha Loki · Elo 853 -10
31:28 Match length
Winner
SIgma Thor · Elo 1015 +10
28.2% win probability Pre-match · SIgma favored win probability 71.8%
Key momentsIn match order
First pressure
2:48 SIgma Hersir trained
Fastest Classical
4:56* SIgma Freyja · estimated
First extra TC
7:18 jarodestebanconcha Town Center
Armory timing
8:28 jarodestebanconcha Armory
Market timing
12:48 jarodestebanconcha Market
Fastest Heroic
13:50* SIgma Skadi · estimated
Fortress timing
14:04 SIgma Hill Fort
Fastest Mythic
20:30* SIgma Baldr · estimated

jarodestebanconcha

Loki · Green
Loss 853 -10
EAPM
25.3
Favorite unit
Throwing Axeman
40 fielded
Largest army
105
First expansion
7:18
Age path
HeimdallClassical · Est. start 4:54
BragiHeroic · Est. start 12:41
HelMythic · Est. start 22:38
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy3,700 total resource volume
Large army production105 military units
No post-game awards

SIgma

Thor · Red
Win 1015 +10
EAPM
27.3
Favorite unit
Throwing Axeman
35 fielded
Largest army
128
First expansion
7:44
Age path
FreyjaClassical · Est. start 3:56
SkadiHeroic · Research start 12:35
BaldrMythic · Research start 18:30
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling29 wall build events
Market economy700 total resource volume
Large army production128 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,400 total volume

jarodestebanconcha

Bought

Food2,000

Sold

Wood1,700
Total player market volume3,700

SIgma

Bought

Wood700

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jarodestebanconcha

Army · 105

Units

Throwing Axeman40
Huskarl22
Portable Ram11
Hirdman9
Hersir6
Einheri5
Ballista4
Raiding Cavalry4
Berserk3
Battle Boar1
Buildings 12 types
House70
Farm67
Wall18
Hill Fort7
Longhouse6
Ox Cart Building5
Sentry Tower3
Armory2
Market2
Temple2
Town Center2
Great Hall1
God powers 4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1

SIgma

Army · 128

Units

Throwing Axeman35
Berserk25
Godi19
Hersir17
Jarl9
Raiding Cavalry5
Hirdman4
Portable Ram4
Valkyrie4
Ballista3
Fire Giant1
Frost Giant1
Huskarl1
Buildings 11 types
Farm33
Wall29
House16
Hill Fort6
Ox Cart Building4
Great Hall3
Longhouse3
Town Center3
Temple2
Dwarven Armory1
Market1
God powers 4 invoked
Frost2
Dwarven Mine1
Ragnarok1