Advanced match analysis
jarodestebanconcha vs SIgma
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 11707
- Duration
- 31:28
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
jarodestebanconcha
Loki · Elo 853 -10
31:28
Match length
Winner
SIgma
Thor · Elo 1015 +10
28.2% win probability
Pre-match · SIgma favored
win probability 71.8%
Key momentsIn match order
jarodestebanconcha
Loki · Green- EAPM
- 25.3
- Favorite unit
- Throwing Axeman 40 fielded
- Largest army
- 105
- First expansion
- 7:18
Age path
HeimdallClassical · Est. start 4:54
BragiHeroic · Est. start 12:41
HelMythic · Est. start 22:38
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy3,700 total resource volume
Large army production105 military units
No post-game awards
SIgma
Thor · Red- EAPM
- 27.3
- Favorite unit
- Throwing Axeman 35 fielded
- Largest army
- 128
- First expansion
- 7:44
Age path
FreyjaClassical · Est. start 3:56
SkadiHeroic · Research start 12:35
BaldrMythic · Research start 18:30
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling29 wall build events
Market economy700 total resource volume
Large army production128 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,400 total volume›
jarodestebanconcha
Bought
Sold
Total player market volume3,700
SIgma
Bought
Sold
No sells
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.