Replay-derived match flow, timings, and composition.

Advanced match analysis

marccendra48 + nortow vs edgarsimondsm + ILMAGNIFICO8316

Queue
Ranked 2v2 Supremacy
Map
Midgard
Map Seed
11359
Duration
22:19
Patch
19.17020
Played
· 19 hours ago
Midgard map preview
MapMidgard
Victory Team Elo 1002
marccendra48 Freyr · Elo 967 +9
nortow Thor · Elo 1037 +6
22:19 Match length
Defeat Team Elo 783
edgarsimondsm Oranos · Elo 788 -8
ILMAGNIFICO8316 Hades · Elo 778 -7
77.9% win probability Pre-match · marccendra48 + nortow favored win probability 22.1%
Key momentsIn match order
First pressure
2:01 marccendra48 Hersir trained
Fastest Classical
3:16* marccendra48 Freyja · estimated
Armory timing
4:17 nortow Dwarven Armory
First extra TC
5:56 ILMAGNIFICO8316 Town Center
Fastest Heroic
10:35* marccendra48 Aegir · estimated
Fortress timing
11:00 nortow Hill Fort
Market timing
13:38 marccendra48 Market
Fastest Mythic
18:29* nortow Tyr · estimated

marccendra48

Freyr · Mint · Team 1
Win 967 +9
EAPM
29.1
Favorite unit
Throwing Axeman
27 fielded
Total score
39,863
Military score
11,625
Economic score
25,046
Kills score
3,228
Units killed
99
Units lost
29
Buildings razed
12
Largest army
70
First expansion
8:49
Age path
FreyjaClassical · Est. start 2:16
AegirHeroic · Est. start 9:20
HelMythic · Research start 17:50
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom6 expansion build events
Market economy1,300 total resource volume
No post-game awards

edgarsimondsm

Oranos · Red · Team 2
Loss 788 -8
EAPM
13.6
Favorite unit
Katapeltes
10 fielded
Total score
17,669
Military score
8,875
Economic score
8,456
Kills score
338
Units killed
10
Units lost
41
Buildings razed
0
Largest army
31
First expansion
—
Age path
OceanusClassical · Research start 5:06
HyperionHeroic · Research start 13:44
MythicNot reached
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Heavy walling11 wall build events
Water commitment2 dock build events
No post-game awards

nortow

Thor · Yellow · Team 1
Win 1037 +6
EAPM
38.9
Favorite unit
Ballista
34 fielded
Total score
67,592
Military score
36,931
Economic score
27,822
Kills score
2,863
Units killed
89
Units lost
107
Buildings razed
20
Largest army
140
First expansion
8:58
Age path
FreyjaClassical · Research start 4:39
SkadiHeroic · Research start 9:30
TyrMythic · Research start 16:29
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Heavy walling27 wall build events
Water commitment5 dock build events
Large army production140 military units
Highest Score Largest Army Most Improvements Most Resources

ILMAGNIFICO8316

Hades · Green · Team 2
Loss 778 -7
EAPM
36.1
Favorite unit
Toxotes
402 fielded
Total score
19,199
Military score
6,898
Economic score
9,581
Kills score
2,720
Units killed
104
Units lost
148
Buildings razed
0
Largest army
514
First expansion
5:56
Age path
AresClassical · Research start 4:46
ApolloHeroic · Research start 15:32
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production514 military units
Most Deaths Most Kills

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

marccendra48

Bought

Food800
Wood400

Sold

Wood100
Total player market volume1,300

edgarsimondsm

Bought

No buys

Sold

No sells

Total player market volume0

nortow

Bought

No buys

Sold

No sells

Total player market volume0

ILMAGNIFICO8316

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

marccendra48

Army · 70

Units

Throwing Axeman27
Hersir25
Godi7
Portable Ram4
Valkyrie4
Rock Giant3
Buildings 11 types
House30
Ox Cart Building9
Farm7
Town Center6
Temple3
Longhouse2
Sentry Tower2
Armory1
Great Hall1
Hill Fort1
Market1
God powers 2 invoked
Nidhogg1
Tempest1

edgarsimondsm

Army · 31

Units

Katapeltes10
Turma9
Cheiroballista6
Murmillo5
Caladria1
Buildings 9 types
Wall11
Manor5
Counter Barracks3
Dock2
Military Barracks2
Sentry Tower2
Armory1
Economic Guild1
Temple1
God powers 2 invoked
Chaos1
Shockwave1

nortow

Army · 140

Units

Ballista34
Berserk21
Jarl20
Godi16
Huskarl13
Raiding Cavalry9
Portable Ram8
Hersir6
Throwing Axeman6
Valkyrie3
Hirdman2
Longboat2
Buildings 12 types
House30
Wall27
Farm17
Longhouse17
Hill Fort8
Market7
Ox Cart Building6
Dock5
Great Hall3
Town Center3
Temple2
Dwarven Armory1
God powers 3 invoked
Fimbulwinter1
Forest Fire1
Frost1

ILMAGNIFICO8316

Army · 514

Units

Toxotes402
Hippeus66
Cyclops37
Achilles2
Ajax2
Chiron2
Petrobolos2
Manticore1
Buildings 12 types
House32
Farm29
Wall18
Stable15
Archery Range4
Storehouse4
Granary3
Armory2
Fortress2
Market2
Town Center2
Temple1
God powers 2 invoked
Pestilence1
Sentinel1