Replay-derived match flow, timings, and composition.

Advanced match analysis

Bob Gymlan vs Charlie Tamayo

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
19951
Duration
26:58
Patch
19.17020
Played
· 19 hours ago
Tundra map preview
MapTundra
Winner
Bob Gymlan Loki · Elo 1352 +11
26:58 Match length
Defeated
Charlie Tamayo Tsukuyomi · Elo 1225 -11
67.5% win probability Pre-match · Bob Gymlan favored win probability 32.5%
Key momentsIn match order
First pressure
2:02 Bob Gymlan Hersir trained
Fastest Classical
3:44* Charlie Tamayo Inari Okami · estimated
First extra TC
11:14 Bob Gymlan Town Center
Armory timing
12:07 Charlie Tamayo Armory
Fastest Heroic
14:33* Charlie Tamayo Hachiman · estimated
Fortress timing
17:31 Bob Gymlan Hill Fort
Market timing
25:27 Bob Gymlan Market
Fastest Mythic
26:53* Bob Gymlan Tyr · estimated

Bob Gymlan

Loki · Blue
Win 1352 +11
EAPM
42.9
Favorite unit
Berserk
49 fielded
Largest army
270
First expansion
11:14
Age path
HeimdallClassical · Est. start 2:59
BragiHeroic · Est. start 14:09
TyrMythic · Est. start 24:53
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling33 wall build events
Market economy1,000 total resource volume
Large army production270 military units
No post-game awards

Charlie Tamayo

Tsukuyomi · Red
Loss 1225 -11
EAPM
43.0
Favorite unit
Naginata Rider
83 fielded
Largest army
212
First expansion
20:18
Age path
Inari OkamiClassical · Est. start 2:59
HachimanHeroic · Est. start 13:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production212 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Bob Gymlan

Bought

No buys

Sold

Food1,000
Total player market volume1,000

Charlie Tamayo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bob Gymlan

Army · 270

Units

Berserk49
Throwing Axeman48
Jarl43
Huskarl39
Hirdman35
Raiding Cavalry26
Hersir14
Einheri11
Battle Boar5
Buildings 11 types
Farm41
House41
Wall33
Ox Cart Building7
Hill Fort5
Great Hall3
Longhouse3
Town Center3
Armory2
Temple2
Market1
God powers 3 invoked
Fimbulwinter1
Flaming Weapons1
Undermine1

Charlie Tamayo

Army · 212

Units

Naginata Rider83
Shinobi42
Yumi Horse Archer26
Samurai25
Bushi19
Yari Spearman7
Kitsune3
Yumi Archer3
Daimyo2
Tengu2
Buildings 12 types
Farm36
House17
Watermill11
Stable Japanese6
Mining Camp Japanese5
Shrine Japanese5
Dojo4
Castle2
Guardhouse2
Town Center2
Armory1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1