Replay-derived match flow, timings, and composition.

Advanced match analysis

Antbo vs Loiruzaum

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
27523
Duration
19:09
Patch
19.17020
Played
· 19 hours ago
Marsh map preview
MapMarsh
Winner
Antbo Loki · Elo 1140 +13
19:09 Match length
Defeated
Loiruzaum Gaia · Elo 1058 -13
61.6% win probability Pre-match · Antbo favored win probability 38.4%
Key momentsIn match order
First pressure
3:20 Antbo Hersir trained
Fastest Classical
4:42* Loiruzaum Oceanus · estimated
Armory timing
8:19 Loiruzaum Armory
Fortress timing
11:09 Antbo Hill Fort
Fastest Heroic
11:48* Antbo Bragi · estimated

Antbo

Loki · Blue
Win 1140 +13
EAPM
33.7
Favorite unit
Throwing Axeman
35 fielded
Largest army
100
First expansion
—
Age path
HeimdallClassical · Research start 3:58
BragiHeroic · Est. start 10:33
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production100 military units
No post-game awards

Loiruzaum

Gaia · Red
Loss 1058 -13
EAPM
32.2
Favorite unit
Murmillo
19 fielded
Largest army
55
First expansion
—
Age path
OceanusClassical · Research start 3:42
RheiaHeroic · Est. start 10:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Antbo

Army · 100

Units

Throwing Axeman35
Berserk21
Hirdman18
Hersir8
Portable Ram7
Raiding Cavalry7
Godi4
Buildings 7 types
House20
Longhouse3
Ox Cart Building3
Armory1
Great Hall1
Hill Fort1
Temple1
God powers 4 invoked
Undermine2
Flaming Weapons1
Spy1

Loiruzaum

Army · 55

Units

Murmillo19
Contarius11
Turma10
Cheiroballista5
Katapeltes4
Caladria3
Oracle2
Transport Ship Atlantean1
Buildings 10 types
Manor11
Wall4
Military Barracks3
Counter Barracks2
Sentry Tower2
Armory1
Dock1
Economic Guild1
Palace1
Temple1
God powers 5 invoked
Gaia Forest3
Carnivora1
Traitor1