Advanced match analysis
Chaos_439 vs oguzhanmj
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 26105
- Duration
- 16:47
- Patch
- 19.17020
- Played
- · 19 hours ago
Winner
Chaos_439
Freyr · Elo 1185 +16
16:47
Match length
Defeated
oguzhanmj
Gaia · Elo 1160 -16
53.6% win probability
Pre-match · Chaos_439 favored
win probability 46.4%
Key momentsIn match order
Chaos_439
Freyr · Blue- EAPM
- 40.3
- Favorite unit
- Raiding Cavalry 19 fielded
- Largest army
- 87
- First expansion
- 8:19
Age path
UllrClassical · Research start 4:23
BragiHeroic · Research start 13:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Large army production87 military units
No post-game awards
oguzhanmj
Gaia · Red- EAPM
- 48.8
- Favorite unit
- Contarius 23 fielded
- Largest army
- 62
- First expansion
- 9:22
Age path
OceanusClassical · Research start 2:51
TheiaHeroic · Research start 8:47
AtlasMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.