Replay-derived match flow, timings, and composition.

Advanced match analysis

Chaos_439 vs oguzhanmj

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
26105
Duration
16:47
Patch
19.17020
Played
· 19 hours ago
Giza map preview
MapGiza
Winner
Chaos_439 Freyr · Elo 1185 +16
16:47 Match length
Defeated
oguzhanmj Gaia · Elo 1160 -16
53.6% win probability Pre-match · Chaos_439 favored win probability 46.4%
Key momentsIn match order
First pressure
3:46 Chaos_439 Hersir trained
Fastest Classical
3:51* oguzhanmj Oceanus · estimated
Armory timing
8:06 oguzhanmj Armory
First extra TC
8:19 Chaos_439 Town Center
Fastest Heroic
10:02* oguzhanmj Theia · estimated
Fortress timing
12:58 oguzhanmj Palace

Chaos_439

Freyr · Blue
Win 1185 +16
EAPM
40.3
Favorite unit
Raiding Cavalry
19 fielded
Largest army
87
First expansion
8:19
Age path
UllrClassical · Research start 4:23
BragiHeroic · Research start 13:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Large army production87 military units
No post-game awards

oguzhanmj

Gaia · Red
Loss 1160 -16
EAPM
48.8
Favorite unit
Contarius
23 fielded
Largest army
62
First expansion
9:22
Age path
OceanusClassical · Research start 2:51
TheiaHeroic · Research start 8:47
AtlasMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chaos_439

Army · 87

Units

Raiding Cavalry19
Hersir15
Hirdman14
Berserk11
Throwing Axeman9
Godi8
Draugr4
Portable Ram4
Battle Boar2
Jarl1
Buildings 10 types
House17
Wall13
Farm8
Longhouse6
Ox Cart Building5
Great Hall3
Armory1
Hill Fort1
Temple1
Town Center1
God powers 3 invoked
Asgardian Bastion1
Flaming Weapons1
Gullinbursti1

oguzhanmj

Army · 62

Units

Contarius23
Murmillo12
Katapeltes10
Turma7
Cheiroballista6
Dryad2
Destroyer1
Stymphalian Bird1
Buildings 9 types
Manor7
Farm5
Military Barracks4
Counter Barracks2
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers 5 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1