Replay-derived match flow, timings, and composition.

Advanced match analysis

SpongyTundra834 vs XPrat

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
15624
Duration
1:19:02
Patch
19.17020
Played
· 19 hours ago
Marsh map preview
MapMarsh
Defeated
SpongyTundra834 Zeus · Elo 959 -15
1:19:02 Match length
Winner
XPrat Ra · Elo 1017 +15
41.7% win probability Pre-match · XPrat favored win probability 58.3%
Key momentsIn match order
Fastest Classical
4:42* SpongyTundra834 Hermes · estimated
First pressure
5:00 XPrat Barracks
Market timing
5:04 XPrat Market
First extra TC
7:13 XPrat Town Center
Armory timing
8:09 SpongyTundra834 Armory
Fastest Heroic
10:54* SpongyTundra834 Apollo · estimated
Fortress timing
11:44 XPrat Migdol Stronghold
Fastest Mythic
18:00* XPrat Horus · estimated

SpongyTundra834

Zeus · Blue
Loss 959 -15
EAPM
47.3
Favorite unit
Hippeus
112 fielded
Largest army
366
First expansion
26:39
Age path
HermesClassical · Est. start 3:42
ApolloHeroic · Est. start 9:39
HeraMythic · Est. start 16:19
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling54 wall build events
Market economy73,600 total resource volume
Large army production366 military units
No post-game awards

XPrat

Ra · Red
Win 1017 +15
EAPM
50.2
Favorite unit
Axeman
327 fielded
Largest army
1,062
First expansion
7:13
Age path
BastClassical · Research start 3:55
SobekHeroic · Research start 10:24
HorusMythic · Research start 16:00
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Water commitment1 dock build events
Market economy43,100 total resource volume
Large army production1,062 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 116,700 total volume

SpongyTundra834

Bought

Wood9,600

Sold

Food53,500
Wood10,500
Total player market volume73,600

XPrat

Bought

Food10,200
Wood1,000

Sold

Food4,800
Wood27,100
Total player market volume43,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SpongyTundra834

Army · 366

Units

Hippeus112
Hoplite58
Petrobolos50
Prodromos43
Hypaspist23
Jason17
Odysseus14
Manticore13
Heracles9
Bellerophon8
Centaur8
Peltast6
Myrmidon4
Toxotes1
Buildings 14 types
Farm62
Wall54
Fortress22
House20
Storehouse19
Sentry Tower15
Granary12
Military Academy10
Temple7
Stable6
Market4
Archery Range3
Town Center2
Armory1
God powers 16 invoked
Lightning Storm7
Cease Fire3
Underworld Passage3
Bolt2
Titan Gate1

XPrat

Army · 1062

Units

Axeman327
Spearman305
Camel Rider165
Siege Tower107
Chariot Archer79
Slinger14
Mercenary12
Mercenary Cavalry11
Avenger10
Catapult10
Petsuchos9
Sphinx9
Roc4
Buildings 18 types
Farm28
Migdol Stronghold28
House21
Barracks18
Mining Camp13
Obelisk12
Lumber Camp11
Siege Works10
Sentry Tower7
Temple6
Town Center6
Granary5
Lighthouse3
Wall3
Armory2
Monument To Pharaohs2
Monument To Priests2
Wonder2
God powers 22 invoked
Locust Swarm10
Rain4
Tornado4
Eclipse3
Titan Gate1