Replay-derived match flow, timings, and composition.

Advanced match analysis

The Babysitter vs luisfer972009

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
18143
Duration
18:57
Patch
19.17020
Played
· 19 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
The Babysitter Shennong · Elo 896 -61
18:57 Match length
Winner
luisfer972009 Amaterasu · Elo 889 +20
51.0% win probability Pre-match · The Babysitter favored · Upset win probability 49.0%
Key momentsIn match order
Fastest Classical
4:01* luisfer972009 Ame No Uzume · estimated
First extra TC
4:57 luisfer972009 Town Center
First pressure
7:01 The Babysitter Imperial Academy
Market timing
8:16 luisfer972009 Market
Armory timing
9:16 luisfer972009 Armory
Fastest Heroic
11:07* luisfer972009 Raijin · estimated
Fortress timing
16:38 luisfer972009 Castle

The Babysitter

Shennong · Yellow
Loss 896 -61
EAPM
20.7
Favorite unit
Dao Swordsman
7 fielded
Largest army
17
First expansion
6:43
Age path
HoutuClassical · Research start 5:24
NubaHeroic · Research start 12:03
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy3,100 total resource volume
No post-game awards

luisfer972009

Amaterasu · Red
Win 889 +20
EAPM
26.6
Favorite unit
Shinobi
15 fielded
Largest army
49
First expansion
4:57
Age path
Ame No UzumeClassical · Est. start 3:01
RaijinHeroic · Est. start 9:52
TakemikazuchiMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,500 total volume

The Babysitter

Bought

Wood700

Sold

Food2,000
Wood400
Total player market volume3,100

luisfer972009

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The Babysitter

Army · 17

Units

Dao Swordsman7
Fire Archer4
White Horse Cavalry4
Sage2
Buildings 12 types
Farm16
House7
Sentry Tower5
Baolei3
Silo3
Town Center2
Armory1
Imperial Academy1
Machine Workshop1
Market1
Military Camp1
Temple1
God powers 5 invoked
Prosperous Seeds4
Earth Wall1

luisfer972009

Army · 49

Units

Shinobi15
Onna Musha13
Samurai11
Bushi6
Yari Spearman3
Yumi Archer1
Buildings 14 types
Farm35
Wall19
House16
Dojo5
Watermill5
Market4
Guardhouse3
Castle2
Mining Camp Japanese2
Sentry Tower2
Shrine Japanese2
Town Center2
Armory1
Temple1
God powers 3 invoked
Solar Shield2
Goshinboku1