Advanced match analysis
liam + KaiC94 + goslowzo + Diamond Soul vs Pandorum + Monty + DerrotePaul + Briegel der Busch
- Queue
- Ranked 4v4 Supremacy
- Map
- Mount Olympus
- Map Seed
- 29193
- Duration
- 16:51
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeat
Team Elo 1354
liam
Huitzilopochtli · Elo 1381 -5
KaiC94
Tezcatlipoca · Elo 1380 -5
goslowzo
Tezcatlipoca · Elo 1295 -3
Diamond Soul
Gaia · Elo 1360 -4
16:51
Match length
Victory
Team Elo 1692
Pandorum
Tsukuyomi · Elo 1605 +6
Monty
Kronos · Elo 1683 +4
DerrotePaul
Hades · Elo 1625 +5
Briegel der Busch
Gaia · Elo 1854 +2
12.5% win probability
Pre-match · Pandorum + Monty + DerrotePaul + Briegel der Busch favored
win probability 87.5%
Key momentsIn match order
liam
Huitzilopochtli · Peach · Team 1- EAPM
- 54.8
- Favorite unit
- Ocelotl Warrior 30 fielded
- Largest army
- 58
- First expansion
- 6:31
Age path
PatecatlClassical · Est. start 5:20
ItzpapalotlHeroic · Est. start 11:39
TlalocMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling41 wall build events
No post-game awards
Pandorum
Tsukuyomi · Red · Team 2- EAPM
- 46.4
- Favorite unit
- Naginata Rider 36 fielded
- Largest army
- 91
- First expansion
- 6:44
Age path
Inari OkamiClassical · Research start 2:38
FujinHeroic · Est. start 14:05
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production91 military units
No post-game awards
KaiC94
Tezcatlipoca · Yellow · Team 1- EAPM
- 65.5
- Favorite unit
- Ocelotl Warrior 55 fielded
- Largest army
- 161
- First expansion
- 8:36
Age path
HuehuecoyotlClassical · Est. start 3:55
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production161 military units
No post-game awards
Monty
Kronos · Green · Team 2- EAPM
- 59.5
- Favorite unit
- Arcus 155 fielded
- Largest army
- 175
- First expansion
- 4:21
Age path
PrometheusClassical · Research start 3:11
HyperionHeroic · Research start 9:30
HeliosMythic · Est. start 13:51
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Large army production175 military units
No post-game awards
goslowzo
Tezcatlipoca · Purple · Team 1- EAPM
- 72.9
- Favorite unit
- Ocelotl Warrior 27 fielded
- Largest army
- 51
- First expansion
- 7:01
Age path
HuehuecoyotlClassical · Est. start 6:00
ItzpapalotlHeroic · Est. start 10:17
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy3,300 total resource volume
No post-game awards
DerrotePaul
Hades · Pink · Team 2- EAPM
- 70.2
- Favorite unit
- Hoplite 41 fielded
- Largest army
- 68
- First expansion
- 4:21
Age path
AthenaClassical · Est. start 3:10
ApolloHeroic · Est. start 8:06
HephaestusMythic · Est. start 12:08
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Diamond Soul
Gaia · Grey · Team 1- EAPM
- 55.1
- Favorite unit
- Arcus 29 fielded
- Largest army
- 78
- First expansion
- 7:18
Age path
OceanusClassical · Est. start 2:53
RheiaHeroic · Est. start 8:06
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling21 wall build events
Market economy1,100 total resource volume
No post-game awards
Briegel der Busch
Gaia · Maroon · Team 2- EAPM
- 48.8
- Favorite unit
- Murmillo 65 fielded
- Largest army
- 65
- First expansion
- 5:22
Age path
OceanusClassical · Research start 3:40
RheiaHeroic · Est. start 12:04
AtlasMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom7 expansion build events
Heavy walling15 wall build events
Market economy1,500 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,900 total volume›
liam
Bought
No buys
Sold
No sells
Total player market volume0
Pandorum
Bought
No buys
Sold
No sells
Total player market volume0
KaiC94
Bought
No buys
Sold
No sells
Total player market volume0
Monty
Bought
No buys
Sold
No sells
Total player market volume0
goslowzo
Bought
Sold
Total player market volume3,300
DerrotePaul
Bought
No buys
Sold
No sells
Total player market volume0
Diamond Soul
Bought
Sold
Total player market volume1,100
Briegel der Busch
Bought
Sold
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
liam
Army · 58Units
Quimichin Spy3
Centzon Totochtin2