Replay-derived match flow, timings, and composition.

Advanced match analysis

liam + KaiC94 + goslowzo + Diamond Soul vs Pandorum + Monty + DerrotePaul + Briegel der Busch

Queue
Ranked 4v4 Supremacy
Map
Mount Olympus
Map Seed
29193
Duration
16:51
Patch
19.17020
Played
· 19 hours ago
Mount Olympus map preview
MapMount Olympus
Defeat Team Elo 1354
liam Huitzilopochtli · Elo 1381 -5
KaiC94 Tezcatlipoca · Elo 1380 -5
goslowzo Tezcatlipoca · Elo 1295 -3
Diamond Soul Gaia · Elo 1360 -4
16:51 Match length
Victory Team Elo 1692
Pandorum Tsukuyomi · Elo 1605 +6
Monty Kronos · Elo 1683 +4
DerrotePaul Hades · Elo 1625 +5
Briegel der Busch Gaia · Elo 1854 +2
12.5% win probability Pre-match · Pandorum + Monty + DerrotePaul + Briegel der Busch favored win probability 87.5%
Key momentsIn match order
Fastest Classical
3:24* Pandorum Inari Okami · estimated
First pressure
3:47 Pandorum Stable Japanese
First extra TC
4:21 DerrotePaul Town Center
Armory timing
6:09 Diamond Soul Armory
Market timing
8:41 liam Market
Fastest Heroic
9:21* DerrotePaul Apollo · estimated
Fortress timing
10:27 DerrotePaul Fortress
Fastest Mythic
14:08* DerrotePaul Hephaestus · estimated

liam

Huitzilopochtli · Peach · Team 1
Loss 1381 -5
EAPM
54.8
Favorite unit
Ocelotl Warrior
30 fielded
Largest army
58
First expansion
6:31
Age path
PatecatlClassical · Est. start 5:20
ItzpapalotlHeroic · Est. start 11:39
TlalocMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling41 wall build events
No post-game awards

Pandorum

Tsukuyomi · Red · Team 2
Win 1605 +6
EAPM
46.4
Favorite unit
Naginata Rider
36 fielded
Largest army
91
First expansion
6:44
Age path
Inari OkamiClassical · Research start 2:38
FujinHeroic · Est. start 14:05
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production91 military units
No post-game awards

KaiC94

Tezcatlipoca · Yellow · Team 1
Loss 1380 -5
EAPM
65.5
Favorite unit
Ocelotl Warrior
55 fielded
Largest army
161
First expansion
8:36
Age path
HuehuecoyotlClassical · Est. start 3:55
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production161 military units
No post-game awards

Monty

Kronos · Green · Team 2
Win 1683 +4
EAPM
59.5
Favorite unit
Arcus
155 fielded
Largest army
175
First expansion
4:21
Age path
PrometheusClassical · Research start 3:11
HyperionHeroic · Research start 9:30
HeliosMythic · Est. start 13:51
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Large army production175 military units
No post-game awards

goslowzo

Tezcatlipoca · Purple · Team 1
Loss 1295 -3
EAPM
72.9
Favorite unit
Ocelotl Warrior
27 fielded
Largest army
51
First expansion
7:01
Age path
HuehuecoyotlClassical · Est. start 6:00
ItzpapalotlHeroic · Est. start 10:17
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy3,300 total resource volume
No post-game awards

DerrotePaul

Hades · Pink · Team 2
Win 1625 +5
EAPM
70.2
Favorite unit
Hoplite
41 fielded
Largest army
68
First expansion
4:21
Age path
AthenaClassical · Est. start 3:10
ApolloHeroic · Est. start 8:06
HephaestusMythic · Est. start 12:08
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Diamond Soul

Gaia · Grey · Team 1
Loss 1360 -4
EAPM
55.1
Favorite unit
Arcus
29 fielded
Largest army
78
First expansion
7:18
Age path
OceanusClassical · Est. start 2:53
RheiaHeroic · Est. start 8:06
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling21 wall build events
Market economy1,100 total resource volume
No post-game awards

Briegel der Busch

Gaia · Maroon · Team 2
Win 1854 +2
EAPM
48.8
Favorite unit
Murmillo
65 fielded
Largest army
65
First expansion
5:22
Age path
OceanusClassical · Research start 3:40
RheiaHeroic · Est. start 12:04
AtlasMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom7 expansion build events
Heavy walling15 wall build events
Market economy1,500 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,900 total volume

liam

Bought

No buys

Sold

No sells

Total player market volume0

Pandorum

Bought

No buys

Sold

No sells

Total player market volume0

KaiC94

Bought

No buys

Sold

No sells

Total player market volume0

Monty

Bought

No buys

Sold

No sells

Total player market volume0

goslowzo

Bought

Food1,800

Sold

Wood1,500
Total player market volume3,300

DerrotePaul

Bought

No buys

Sold

No sells

Total player market volume0

Diamond Soul

Bought

Food300
Wood100

Sold

Wood700
Total player market volume1,100

Briegel der Busch

Bought

Food400
Wood400

Sold

Food500
Wood200
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

liam

Army · 58

Units

Ocelotl Warrior30
Warrior Priest7
Coyote Warrior5
Eagle Warrior5
Obsidian Butterfly5
Quimichin Spy3
Centzon Totochtin2
Otontin1
Buildings 14 types
Wall41
Farm28
House20
Calpulli16
Nobles Hut16
Smoke Trap8
Armory4
Market3
Great Temple2
Sentry Tower2
Temple2
Village Center2
Spike Trap1
Town Center1
God powers 3 invoked
Agave Bloom1
Blood Pact1
Purge1

Pandorum

Army · 91

Units

Naginata Rider36
Samurai20
Shinobi10
Bushi6
Yumi Horse Archer5
Kitsune4
Yumi Archer4
Daimyo2
Onna Musha2
Jorogumo1
Yari Spearman1
Buildings 12 types
Farm24
House24
Watermill8
Dojo4
Mining Camp Japanese4
Shrine Japanese2
Stable Japanese2
Town Center2
Armory1
Castle1
Guardhouse1
Temple1
God powers 2 invoked
New Moon1
Smiting Gust1

KaiC94

Army · 161

Units

Ocelotl Warrior55
Coyote Warrior47
Tequihua Archer21
Chaneque13
Tlamanih Spearman13
Warrior Priest12
Buildings 12 types
Wall16
House11
Calpulli9
Farm9
Nobles Hut4
Smoke Trap4
Spike Trap2
Armory1
Temple1
Town Center1
Village Center1
War Hut1
God powers 4 invoked
Obsidian Mirror3
Lullaby1

Monty

Army · 175

Units

Arcus155
Fire Siphon15
Oracle5
Buildings 8 types
Farm8
Manor8
Military Barracks7
Palace4
Town Center3
Armory1
Economic Guild1
Temple1
God powers 17 invoked
Valor14
Chaos1
Deconstruction1
Vortex1

goslowzo

Army · 51

Units

Ocelotl Warrior27
Coyote Warrior19
Warrior Priest4
Chaneque1
Buildings 11 types
Farm69
House22
Calpulli14
Nobles Hut14
Wall12
Market2
Town Center2
Armory1
Sentry Tower1
Temple1
Village Center1
God powers 3 invoked
Lullaby1
Obsidian Mirror1
Purge1

DerrotePaul

Army · 68

Units

Hoplite41
Petrobolos9
Peltast7
Manticore6
Achilles2
Ajax2
Chiron1
Buildings 11 types
Farm24
House20
Storehouse11
Archery Range5
Granary5
Military Academy5
Armory4
Temple4
Wall2
Fortress1
Town Center1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1

Diamond Soul

Army · 78

Units

Arcus29
Turma28
Katapeltes9
Cheiroballista6
Fanatic6
Buildings 12 types
Wall21
Manor15
Farm10
Counter Barracks4
Military Barracks4
Town Center3
Armory1
Economic Guild1
Market1
Palace1
Temple1
Village Center1
God powers 6 invoked
Carnivora2
Gaia Forest2
Traitor2

Briegel der Busch

Army · 65

Units

Murmillo65
Buildings 11 types
Farm21
Wall15
Manor10
Town Center6
Military Barracks5
Economic Guild2
Market2
Armory1
Palace1
Temple1
Village Center1
God powers 6 invoked
Gaia Forest3
Carnivora2
Traitor1