Replay-derived match flow, timings, and composition.

Advanced match analysis

ashishjcases + Nightmare vs brooklyn_necro + BigPapi_69__

Queue
Ranked 2v2 Supremacy
Map
Elysium
Map Seed
11856
Duration
28:47
Patch
19.17020
Played
· 20 hours ago
Elysium map preview
MapElysium
Defeat Team Elo 1120
ashishjcases Susanoo · Elo 1120 -12
Nightmare Zeus · Elo 1120 -12
28:47 Match length
Victory Team Elo 1250
brooklyn_necro Zeus · Elo 1093 +18
BigPapi_69__ Fuxi · Elo 1407 +6
32.1% win probability Pre-match · brooklyn_necro + BigPapi_69__ favored win probability 67.9%
Key momentsIn match order
Fastest Classical
4:04* Nightmare Athena · estimated
First pressure
4:09 Nightmare Military Academy
First extra TC
4:42 brooklyn_necro Town Center
Armory timing
8:13 BigPapi_69__ Armory
Fastest Heroic
14:27* BigPapi_69__ Goumang · estimated
Market timing
18:04 BigPapi_69__ Market
Fortress timing
18:53 Nightmare Fortress
Fastest Mythic
22:34* Nightmare Hera · estimated

ashishjcases

Susanoo · Blue · Team 1
Loss 1120 -12
EAPM
41.4
Favorite unit
Naginata Rider
45 fielded
Largest army
186
First expansion
26:49
Age path
MinakatatomiClassical · Research start 3:18
RaijinHeroic · Research start 18:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production186 military units
No post-game awards

brooklyn_necro

Zeus · Red · Team 2
Win 1093 +18
EAPM
54.8
Favorite unit
Hoplite
102 fielded
Largest army
219
First expansion
4:42
Age path
HermesClassical · Research start 3:30
ApolloHeroic · Research start 19:49
HeraMythic · Research start 24:52
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Market economy1,300 total resource volume
Large army production219 military units
No post-game awards

Nightmare

Zeus · Yellow · Team 1
Loss 1120 -12
EAPM
26.5
Favorite unit
Hoplite
179 fielded
Largest army
282
First expansion
17:05
Age path
AthenaClassical · Research start 3:04
DionysusHeroic · Research start 15:12
HeraMythic · Research start 20:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production282 military units
No post-game awards

BigPapi_69__

Fuxi · Green · Team 2
Win 1407 +6
EAPM
44.7
Favorite unit
Dao Swordsman
55 fielded
Largest army
301
First expansion
5:18
Age path
ChiyouClassical · Est. start 3:15
GoumangHeroic · Est. start 13:12
GonggongMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling46 wall build events
Large army production301 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

ashishjcases

Bought

No buys

Sold

No sells

Total player market volume0

brooklyn_necro

Bought

No buys

Sold

Wood1,300
Total player market volume1,300

Nightmare

Bought

No buys

Sold

No sells

Total player market volume0

BigPapi_69__

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ashishjcases

Army · 186

Units

Naginata Rider45
Bushi42
Shinobi40
Wanyudo27
Yumi Archer15
Daimyo14
Samurai3
Buildings 12 types
House22
Farm12
Dojo10
Watermill7
Guardhouse4
Market4
Mining Camp Japanese4
Shrine Japanese4
Stable Japanese4
Temple2
Armory1
Town Center1
God powers 5 invoked
Kusanagi3
Shrine Of The Hunt1
Thunder Burst1

brooklyn_necro

Army · 219

Units

Hoplite102
Toxotes42
Centaur35
Jason10
Petrobolos10
Manticore9
Heracles8
Odysseus3
Buildings 13 types
Farm84
House50
Military Academy18
Storehouse18
Wall13
Archery Range7
Granary6
Town Center4
Fortress3
Market3
Temple3
Armory1
Sentry Tower1
God powers 4 invoked
Bolt2
Cease Fire1
Lightning Storm1

Nightmare

Army · 282

Units

Hoplite179
Peltast65
Hypaspist15
Heracles5
Jason5
Bellerophon3
Medusa3
Hydra2
Odysseus2
Minotaur1
Petrobolos1
Toxotes1
Buildings 10 types
House23
Farm20
Archery Range11
Storehouse9
Fortress8
Military Academy7
Granary4
Temple2
Town Center2
Armory1
God powers 4 invoked
Bolt1
Bronze1
Lightning Storm1
Restoration1

BigPapi_69__

Army · 301

Units

Dao Swordsman55
Ge Halberdier52
Fire Archer50
Pioneer42
Tiger Cavalry38
Wuzu Javelineer15
White Horse Cavalry13
Sage9
Siege Crossbow6
Jiang Zi Ya5
Qing Long5
Nezha Child4
Axe Cart3
Nezha Youth2
Nezha1
Tao Wu1
Buildings 12 types
Farm62
Wall46
Silo23
House17
Baolei11
Military Camp8
Imperial Academy6
Machine Workshop5
Town Center3
Armory1
Market1
Temple1
God powers 4 invoked
Forest Protection1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1