Advanced match analysis
ashishjcases + Nightmare vs brooklyn_necro + BigPapi_69__
- Queue
- Ranked 2v2 Supremacy
- Map
- Elysium
- Map Seed
- 11856
- Duration
- 28:47
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeat
Team Elo 1120
ashishjcases
Susanoo · Elo 1120 -12
Nightmare
Zeus · Elo 1120 -12
28:47
Match length
Victory
Team Elo 1250
brooklyn_necro
Zeus · Elo 1093 +18
BigPapi_69__
Fuxi · Elo 1407 +6
32.1% win probability
Pre-match · brooklyn_necro + BigPapi_69__ favored
win probability 67.9%
Key momentsIn match order
ashishjcases
Susanoo · Blue · Team 1- EAPM
- 41.4
- Favorite unit
- Naginata Rider 45 fielded
- Largest army
- 186
- First expansion
- 26:49
Age path
MinakatatomiClassical · Research start 3:18
RaijinHeroic · Research start 18:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production186 military units
No post-game awards
brooklyn_necro
Zeus · Red · Team 2- EAPM
- 54.8
- Favorite unit
- Hoplite 102 fielded
- Largest army
- 219
- First expansion
- 4:42
Age path
HermesClassical · Research start 3:30
ApolloHeroic · Research start 19:49
HeraMythic · Research start 24:52
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Market economy1,300 total resource volume
Large army production219 military units
No post-game awards
Nightmare
Zeus · Yellow · Team 1- EAPM
- 26.5
- Favorite unit
- Hoplite 179 fielded
- Largest army
- 282
- First expansion
- 17:05
Age path
AthenaClassical · Research start 3:04
DionysusHeroic · Research start 15:12
HeraMythic · Research start 20:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production282 military units
No post-game awards
BigPapi_69__
Fuxi · Green · Team 2- EAPM
- 44.7
- Favorite unit
- Dao Swordsman 55 fielded
- Largest army
- 301
- First expansion
- 5:18
Age path
ChiyouClassical · Est. start 3:15
GoumangHeroic · Est. start 13:12
GonggongMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling46 wall build events
Large army production301 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
ashishjcases
Bought
No buys
Sold
No sells
Total player market volume0
brooklyn_necro
Bought
No buys
Sold
Total player market volume1,300
Nightmare
Bought
No buys
Sold
No sells
Total player market volume0
BigPapi_69__
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.