Replay-derived match flow, timings, and composition.

Advanced match analysis

Nightingen + tanahanzo vs kd4542 + Iezelkill

Queue
Ranked 2v2 Supremacy
Map
Marsh
Map Seed
23551
Duration
28:55
Patch
19.17020
Played
· 20 hours ago
Marsh map preview
MapMarsh
Defeat Team Elo 882
Nightingen Hades · Elo 908 -11
tanahanzo Demeter · Elo 856 -9
28:55 Match length
Victory Team Elo 1042
kd4542 Kronos · Elo 1041 +10
Iezelkill Zeus · Elo 1043 +10
28.5% win probability Pre-match · kd4542 + Iezelkill favored win probability 71.5%
Key momentsIn match order
Fastest Classical
3:10* kd4542 Prometheus · estimated
First pressure
3:39 kd4542 Military Barracks
Armory timing
5:01 kd4542 Armory
Market timing
6:25 Iezelkill Market
First extra TC
6:50 Nightingen Town Center
Fastest Heroic
7:46* kd4542 Hyperion · estimated
Fortress timing
14:42 kd4542 Palace
Fastest Mythic
17:42* kd4542 Atlas · estimated

Nightingen

Hades · Blue · Team 1
Loss 908 -11
EAPM
53.7
Favorite unit
Peltast
47 fielded
Largest army
181
First expansion
6:50
Age path
AthenaClassical · Research start 3:30
ApolloHeroic · Research start 11:52
ArtemisMythic · Research start 21:18
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Market economy6,600 total resource volume
Large army production181 military units
No post-game awards

kd4542

Kronos · Red · Team 2
Win 1041 +10
EAPM
58.7
Favorite unit
Murmillo
69 fielded
Largest army
282
First expansion
7:19
Age path
PrometheusClassical · Est. start 2:10
HyperionHeroic · Est. start 6:31
AtlasMythic · Est. start 15:42
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Large army production282 military units
No post-game awards

tanahanzo

Demeter · Yellow · Team 1
Loss 856 -9
EAPM
20.6
Favorite unit
Toxotes
55 fielded
Largest army
113
First expansion
15:00
Age path
AresClassical · Est. start 3:53
HestiaHeroic · Est. start 14:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy900 total resource volume
Large army production113 military units
No post-game awards

Iezelkill

Zeus · Green · Team 2
Win 1043 +10
EAPM
43.9
Favorite unit
Peltast
56 fielded
Largest army
149
First expansion
10:02
Age path
AthenaClassical · Research start 4:02
ApolloHeroic · Research start 14:47
HeraMythic · Research start 23:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy7,300 total resource volume
Large army production149 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 14,800 total volume

Nightingen

Bought

Food2,300
Wood400

Sold

Food1,000
Wood2,900
Total player market volume6,600

kd4542

Bought

No buys

Sold

No sells

Total player market volume0

tanahanzo

Bought

Food500
Wood300

Sold

Wood100
Total player market volume900

Iezelkill

Bought

Food300

Sold

Food1,200
Wood5,800
Total player market volume7,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nightingen

Army · 181

Units

Peltast47
Toxotes45
Hoplite34
Hippeus17
Prodromos16
Hypaspist10
Achilles3
Ajax3
Chimera3
Chiron1
Minotaur1
Perseus1
Buildings 14 types
Farm49
House30
Wall17
Archery Range9
Sentry Tower7
Storehouse7
Granary5
Fortress4
Market3
Military Academy3
Stable3
Armory2
Town Center2
Temple1
God powers 5 invoked
Earthquake1
Restoration1
Sentinel1
Titan Gate1
Underworld Passage1

kd4542

Army · 282

Units

Murmillo69
Arcus68
Destroyer40
Contarius29
Fire Siphon16
Satyr15
Promethean13
Cheiroballista11
Katapeltes7
Fanatic6
Oracle5
Turma3
Buildings 10 types
Farm16
Manor8
Town Center7
Military Barracks4
Palace3
Wall3
Counter Barracks2
Temple2
Armory1
Economic Guild1
God powers 22 invoked
Valor18
Chaos1
Deconstruction1
Implode1
Titan Gate1

tanahanzo

Army · 113

Units

Toxotes55
Hoplite34
Hamadryad8
Cyclops6
Peltast5
Hypaspist2
Orpheus2
Iolaus1
Buildings 11 types
Farm18
House12
Archery Range5
Granary5
Storehouse5
Military Academy3
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 1 invoked
Communal Hearth1

Iezelkill

Army · 149

Units

Peltast56
Hypaspist37
Toxotes17
Hoplite12
Myrmidon9
Helepolis4
Heracles4
Jason3
Minotaur3
Petrobolos2
Bellerophon1
Odysseus1
Buildings 12 types
Farm51
Wall21
House17
Storehouse9
Military Academy6
Archery Range5
Armory3
Fortress3
Granary2
Market2
Town Center2
Temple1
God powers 11 invoked
Underworld Passage4
Bolt3
Restoration2
Lightning Storm1
Titan Gate1