Replay-derived match flow, timings, and composition.

Advanced match analysis

DeimoS vs Ranked Opponent

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
10164
Duration
25:46
Patch
19.17020
Played
· 20 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
DeimoS Hades · Elo 1710 -28
25:46 Match length
Winner
Ranked Opponent Ra · Elo 1447 +28
82.0% win probability Pre-match · DeimoS favored · Upset win probability 18.0%
Key momentsIn match order
Fastest Classical
4:18* Ranked Opponent Ptah · estimated
First extra TC
4:32 Ranked Opponent Town Center
Market timing
4:57 Ranked Opponent Market
Armory timing
4:58 Ranked Opponent Armory
First pressure
5:05 Ranked Opponent Barracks
Fastest Heroic
10:25* Ranked Opponent Sekhmet · estimated
Fortress timing
10:52 DeimoS Fortress
Fastest Mythic
14:28* DeimoS Hephaestus · estimated

DeimoS

Hades · Blue
Loss 1710 -28
EAPM
72.8
Favorite unit
Peltast
90 fielded
Largest army
275
First expansion
5:19
Age path
AthenaClassical · Research start 3:55
AphroditeHeroic · Est. start 9:12
HephaestusMythic · Est. start 12:28
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy5,200 total resource volume
Large army production275 military units
No post-game awards

Ranked Opponent

Ra · Red
Win 1447 +28
EAPM
63.3
Favorite unit
Spearman
210 fielded
Largest army
389
First expansion
4:32
Age path
PtahClassical · Research start 3:18
SekhmetHeroic · Est. start 9:10
HorusMythic · Est. start 16:49
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling9 wall build events
Market economy2,000 total resource volume
Large army production389 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,200 total volume

DeimoS

Bought

Food2,300
Wood900

Sold

Food100
Wood1,900
Total player market volume5,200

Ranked Opponent

Bought

No buys

Sold

Food1,500
Wood500
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DeimoS

Army · 275

Units

Peltast90
Hypaspist60
Hoplite53
Toxotes38
Achilles9
Ajax7
Petrobolos6
Chiron4
Gastraphetoros4
Helepolis2
Perseus2
Buildings 11 types
House23
Archery Range17
Storehouse13
Farm11
Granary10
Military Academy10
Armory2
Fortress2
Market2
Temple2
Town Center2
God powers 5 invoked
Sentinel2
Curse1
Plenty Vault1
Restoration1

Ranked Opponent

Army · 389

Units

Spearman210
Slinger151
Axeman14
Siege Tower12
Catapult1
Scarab1
Buildings 16 types
Farm62
House18
Mining Camp9
Wall9
Granary5
Lumber Camp5
Town Center5
Barracks4
Market4
Migdol Stronghold3
Obelisk2
Armory1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 6 invoked
Rain3
Citadel1
Shifting Sands1
Tornado1