Advanced match analysis
DeimoS vs Ranked Opponent
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 10164
- Duration
- 25:46
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
DeimoS
Hades · Elo 1710 -28
25:46
Match length
Winner
Ranked Opponent
Ra · Elo 1447 +28
82.0% win probability
Pre-match · DeimoS favored · Upset
win probability 18.0%
Key momentsIn match order
DeimoS
Hades · Blue- EAPM
- 72.8
- Favorite unit
- Peltast 90 fielded
- Largest army
- 275
- First expansion
- 5:19
Age path
AthenaClassical · Research start 3:55
AphroditeHeroic · Est. start 9:12
HephaestusMythic · Est. start 12:28
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy5,200 total resource volume
Large army production275 military units
No post-game awards
Ranked Opponent
Ra · Red- EAPM
- 63.3
- Favorite unit
- Spearman 210 fielded
- Largest army
- 389
- First expansion
- 4:32
Age path
PtahClassical · Research start 3:18
SekhmetHeroic · Est. start 9:10
HorusMythic · Est. start 16:49
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling9 wall build events
Market economy2,000 total resource volume
Large army production389 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,200 total volume›
DeimoS
Bought
Sold
Total player market volume5,200
Ranked Opponent
Bought
No buys
Sold
Total player market volume2,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.