Replay-derived match flow, timings, and composition.

Advanced match analysis

Mosca_ vs lil drago

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
24390
Duration
14:38
Patch
19.17020
Played
· 20 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Mosca_ Amaterasu · Elo 1216 +30
14:38 Match length
Defeated
lil drago Odin · Elo 1173 -16
56.2% win probability Pre-match · Mosca_ favored win probability 43.8%
Key momentsIn match order
Fastest Classical
4:05* Mosca_ Minakatatomi · estimated
First pressure
4:11 lil drago Hersir trained
Market timing
5:00 lil drago Market
Armory timing
5:01 lil drago Armory
First extra TC
7:11 lil drago Town Center

Mosca_

Amaterasu · Cyan
Win 1216 +30
EAPM
52.9
Favorite unit
Naginata Rider
35 fielded
Largest army
78
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
No post-game awards

lil drago

Odin · Red
Loss 1173 -16
EAPM
55.3
Favorite unit
Throwing Axeman
29 fielded
Largest army
67
First expansion
7:11
Age path
FreyjaClassical · Research start 3:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Market economy2,100 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,100 total volume

Mosca_

Bought

No buys

Sold

No sells

Total player market volume0

lil drago

Bought

Food500
Wood200

Sold

Food300
Wood1,100
Total player market volume2,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mosca_

Army · 78

Units

Naginata Rider35
Samurai15
Onna Musha14
Bushi4
Yari Spearman4
Yumi Archer4
Kitsune1
Wanyudo1
Buildings 9 types
House22
Wall11
Watermill7
Stable Japanese3
Dojo2
Mining Camp Japanese2
Shrine Japanese2
Guardhouse1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1

lil drago

Army · 67

Units

Throwing Axeman29
Berserk16
Hirdman12
Hersir9
Valkyrie1
Buildings 8 types
Wall13
House9
Ox Cart Building5
Longhouse4
Armory1
Market1
Temple1
Town Center1
God powers 1 invoked
Forest Fire1